Grendel_Khan
Hero
Smallville is my personal favorite. Used it to run an Xavier Academy game.
Masks, Marvel Heroic, and Abberant also get high marks.
Keep hearing about the Smallville RPG. I need to stop scoffing and check it out.
Smallville is my personal favorite. Used it to run an Xavier Academy game.
Masks, Marvel Heroic, and Abberant also get high marks.
It was Marvel Super Heroes Secret Wars #8...the cover that showed Spider-Man in his black, symbiote suit for the first time.
And yeah, as a Cyclops fan, I grudgingly remember powerless Storm beating Cyclops.
Well, this can also get into another issue: one of the ways characters beat much more powerful opponents is massive authorial contrivance in some cases. That's also how characters who clearly would have addressed a problem all by their lonesome in their own books fail to do so in team books sometimes. I'm not sure that sort of thing is a virtue in a game.
I think one reason to have systems (like MHRP) that permit emotional stress and the like is to open up more space for interpersonal conflict.
Eh, it was actually kind of terrible. Two X-Men duking it out for leadership of the team? It wasn’t exactly the X-Men at their best as far as writing went. The issues of the later 1980s were a HUGE let down compared to how the X-Men entered the decade.As a Storm fan I really should track this down and enjoy the hell out of it.
I think one reason to have systems (like MHRP) that permit emotional stress and the like is to open up more space for interpersonal conflict.
Agreed, authorial fiat making character's do stuff they just shouldn't be able to do is not a virtue in a game. Or in the original comic. It just does no favours for anyone involved; not the reader, not the fictional characters. One of my most hated examples of this is Spiderman taking out Galactus's herald, Firelord. Now I love me some Spidey. He's my #1 fave spandex wearing fool. But there is no way in Mephisto's Realm that Spidey could take out Firelord. None. NONE!
Now... how would I do this in Champions?????? I mean, I hate the idea of having another number to track...
Eh, it was actually kind of terrible. Two X-Men duking it out for leadership of the team? It wasn’t exactly the X-Men at their best as far as writing went. The issues of the later 1980s were a HUGE let down compared to how the X-Men entered the decade.
those elements (KAs and ECs) are effectively unchanged through 5th.Eh. I don't think I can really agree. The killing attack has been a problem from day one of the system, and the effect of Strength on distorting designs has been a thing for a long time. The EC was likely a mistake from the get-go (and I had a part in creating the damn thing).
I think 4e brought a lot of different Hero pieces together in a more coherent way, but the actual effect-in-play of changes from 3e to 4e was significantly less than from 4e to 6e.
Yeah. As I said, I have no problems with physical powerhouses that are either mentally or socially weak.
But that's a lot different than suggesting there's always, or should be, a generic way for a weaker character to take on a stronger. Sometimes the stronger one is as strong or stronger in other areas too.
You could treat it like a cumulative Transform against Ego as a basis.
Now I wish I'd said this earlier. This is where I was coming from with my "controversial opinion" post way back up thread.
That did cross my mind. But it's a lot more to keep track of.
those elements (KAs and ECs) are effectively unchanged through 5th.
And if you hadn't seen it, FH 1E wasn''t actually compatible with Champions - same rules but different valuation of points and magic. Star Hero 1E was essentially champions with only tech and aliens allowed powers...
Oh, and 5th made zero changes to playstyle in the groups I know. It made minor tweaks. I've not run 5REd, but I have it, and it's also not a significant set of changes.