But... no one has claimed that.I'm currently running an Adventures League module called Forgotten Traditions that is based all around Giant lore. That doesn't mean giants make good PCs.
5.9% of dndbeyond’s active characters is significant.The problem with this point is that there is zero evidence that there are any significant numbers of "poeple who like to play".
You mean “according to no one, ever.” right? Because no one has claimed that. Every time you hyperbolize someone’s argument, it makes your entire post look like flailing nonsense.Note, I did mention that I couldn't do a search on Rime of the Frostmaiden, so, I couldn't include that in any of my numbers. But, it looks like halflings play pretty much no role in the module, from what you're saying, in a setting that is predominantly human (the Ten Towns) which means, according to many in this thread, we should be up to our ankles in halflings.
No one has a giantish background. Giants aren't playable, for very obvious reasons. Giants are present in the world. They are in the monster manual. But THEY DO NOT MAKE GOOD PCs.What it does mean though is anyone who has a giantish background has material to draw upon.
dragons are the background race for three types of dragon men over the editions (kobolds, Dragonborn, and draconians) so giants would be fine for one it would probably help them.No one has a giantish background. Giants aren't playable, for very obvious reasons. Giants are present in the world. They are in the monster manual. But THEY DO NOT MAKE GOOD PCs.
Halflings deliberately avoid being a significant presence in the world. They like to keep to themselves. But they make good PCs.
The role of a people in the world and the role of a lineage for player characters are completely different.
Consider the Reborn from VGR. There is no lore or kingdom of the reborn. Indeed they don't even all have the same origin. Some are stuffed with straw. Some are stitched together from mismatched body parts, others are reanimating spirits or cyborgs with clockwork hearts. But they make perfectly fine PCs, even outside Ravenloft, because all PCs are unique individuals, not X% of the population.
But it's also part of halfling lore that they want to fade into the background and go unnoticed. So the fact that they aren't prominent isn't a big surprise.dragons are the background race for three types of dragon men over the editions (kobolds, Dragonborn, and draconians) so giants would be fine for one it would probably help them.
a reborn is a one of it is made to be a freak one of character, halflings are kind of supposed to be a people with at least more than five of them.
that is literally never mentioned in their lore where are you getting it from?But it's also part of halfling lore that they want to fade into the background and go unnoticed. So the fact that they aren't prominent isn't a big surprise.
I don't buy many modules, especially now that I can get monsters from DndBeyond if I want, but how many races have much representation? I mean, if I had to guess it would be primarily humans, elves and a smattering of others.
Nah, everyone has opinions. It's fine that you have one, I don't begrudge you that.
I'm not particularly high halfling lore in MToF myself, but I feel it offers enough texture for the version of halflings it describes to feel meaningfully different from other races.
To my mind, the stuff around story is the best part of it. Story serves as almost a form of currency, and as the lever for influence within the community and to a certain extent as the primary driver for how they spend they time. To me, that is pretty significantly different than other races, and the part I think that should be preserved, if ever there is a rewrite of the lore.
That said, I think it mainly comes doen to a choice to buy-in to what's there, because, to me, it's all more or less equally unbelievable. Pretty much all of the races can be boiled down to "basically human" if you're willing to apply the heat. Consider the nonexhaustive list of commonalities below that apply to pretty much every race(I understand there are some very specific exceptions to a few of these).
Like, if your PC was blind and was chatting with a dwarf, an elf, and a dragonborn, how would they tell the difference?
- They are mortal
- They are corporeal
- Same basic arrangement of limbs,
- Communicate via spoken or written language
- Require food, water, and sleep
- Can be wounded in essentially all the same ways and are healed in the same ways,
- Experience cognition as individuals, and
- Capable of free will
So I just don't see the profit, in the face of all that commonality, of needing to be convinced that some relatively tiny collections of features are "sufficiently distinct" to clear some arbitrary bar of acceptability. I'd rather lean in, explore the differences that are there, and see where that could lead. But that is just me.
You're right, I was thinking of @Hussar. Sorry about that.
What you did here is an example you can hold up to the people who are telling you to "add to them what you like" because all that is one perfectly fine interpretation of that throw-away statement.
My personal interpretation is that it's meant as an in universe bit of gossip....like a modern day "some say our world leaders are really lizard like aliens".
In my campaign dwarves and halflings get along fine. Halflings live in dwarcen cities. Dwarves live in halfling villages.
My take on each of the common humanoids uses the basic notes of description from the PHB (and older experience) as a primer over which I paint my canvas with my own design.