D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

Status
Not open for further replies.
Let's say I agree with you for a second. Point #5 "Gains no benefit from magic resistance because there is nothing in the effect's description that would include it in the type of magic that can be dispelled, anti-magiced, or resisted by magic resistance."

This right here tells me that there is a type of magic that can't be dispelled, resisted, yadda yadda.
Yes. I posted it already. I thought you had read it.

"You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:

• the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
• the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect

In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:


• Is it a magic item?
• Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
• Is it a spell attack?
• Is it fueled by the use of spell slots?
Does its description say it’s magical?


If your answer to any of those questions is yes, the feature is magical."

So, a Revenant;s Vengeful Glare is magical...
Maybe.
but it is not #magical#gamemechanictag.
It may or may not be magic, but it doesn't fit any of the categories listed in the official clarification that would make it a spell or spell-like effect. Therefore if it is magic, it is of the first type of magic that is "the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures."

You can't dispel a dragon's ability to breath fire and you can't resist being hit by it using magic resistance or gnome cunning. You can half the damage from fire breath if you have fire resistance.

You can't dispel a revenant's ability to paralyze and then frighten a target and you can't gain resistance to being hit with the effect using magic resistance or gnome cunning. You can however be resistant or immune to being paralyzed or frightened and mitigate the effects of this monster's ability in that way.
And so, being listed with "magical" in the text only applies if it is a type of magic that can be countered, dispelled, anti-magicked or resisted by magic resistance.
According to the sage advice, if the description of the ability says it is magical, then it is a spell or spell-like effect and it can be countered, dispelled, yadda yadda.
However, not being listed as "magical" in the text does not mean it is not magical. Because there are types of magic that aren't tagged "magical" because they are too diffuse to interact with the game mechanics.
Not being listed as magical in the text (or not specifying that it is equivalent to a particular spell, or not calling it a "spell attack," or not using spell slots, or not being cast from a magic item) means that it is either not magical or it is the type of magic that is inherent to the physics of the world or to the physiology of the creature and it can not be effected by anti-magic game mechanics.

I'm not going to say it's beautiful game design, but they have laid out their intent pretty clearly.
 

log in or register to remove this ad

Yeah, you are not reading what I’m posting. Or what others post. You’re just quoting people and then saying random stuff to support your arguments.

You underlined some text. Yes. I read it. It doesn’t say wha you think it says. 🤷‍♂️

So my question doesn't say what I think it says? Strange, I wrote it, I think it would say what I think it says.

And you once more, refuse to answer it. Somehow, you saying the PHB gives us three cultures and you also responding to a question about what the PHB says about those cultures being "the PHB doesn't cover everything" also... means something. I guess I can't say. I would think if the PHB included those cultures and those cultures had any differences, then answering "what are those differences" would be pretty easy. Instead you keep telling me how similar they are.


And if you also think I have so badly interpretted this line "the affront is that they are the only race that believes in peace, tranquility, joy, happiness." then please, tell me what you think it means?
 

Not being listed as magical in the text (or not specifying that it is equivalent to a particular spell, or not calling it a "spell attack," or not using spell slots, or not being cast from a magic item) means that it is either not magical or it is the type of magic that is inherent to the physics of the world or to the physiology of the creature and it can not be effected by anti-magic game mechanics.

I'm not going to say it's beautiful game design, but they have laid out their intent pretty clearly.

Cutting most of this, because you have the answer right here. It is either non-magical... or a type of magic that is inherent to the creature.

So, is a Pit Fiend's fear aura a type of magic? I'd say... yes. Fear auras seem like they are absolutely a type of magic. Even if it isn't dispellable does not mean it is not a type of magic.

I think maybe you are confused because you somehow think I'm trying to put magic resistance in here? But that was never my point and doesn't really apply to any point I'm trying to make. It is a type of magic. That's the point I'm trying to make.
 

If 5e decides that the fear effects of Undead and Dragon are "ambient magic" that cannot be antimagicked, I am probably ok with.

Death is inherently creepy for humans in reallife. And the archetype of a dragon is a conflation of various human psychological fears: snakes, predators, fire, etcetera.
 


And actually, there was no leveling up for Sam and Frodo, the two who did the most good. They didn't really learn any new skills or gain any new powers. In fact, for the vast majority of the time, Sam and Frodo don't encounter any threats. The biggest is Gollum, which isn't a combat threat and is much more about the interpersonal relationships.
Doesn't Sam go from eavesdropping to fighting shelob and becoming mayor? Is the long time ring bearer thing a bit different - earning Frodo a quick passage to the west?
 

Or perhaps they're just a a big scary devil thing and it is frightening to be close to them? Who knows! 🤷‍♂️ But it really doesn't matter, it is not a meaningful distinction to begin with.
It is meaningful in the sense of a rule of thumb. If the description specifically calls an effect magical, then it is focused magic and can be antimagicked. But if it isnt specified, then it is ambient magic and cannot be.

Now that the designers are more attentive to the difference, I suspect them to incorporate it into future content. Perhaps if there is an update of content in year 2024 for the anniversary (50 years of D&D and 10 years of 5e), they might finetune some of the current content.
 

I never said that nomadic people don't keep things that aren't strictly practical. You would do a lot better in this discussion if you stopped attributing arguments to me that I am not making. You lash out at some imagined point then I have to fight back to even get back to where I started.
I'm doing fine in this discussion, my dude. I think it's probably time it got shut down, because it's quickly reaching the point where it's mostly mutual irritation and only a little bit new ideas or arguments, but I'm an optimist. Maybe it'll turn around.

So, in the text you quoted, I indicated that real life nomadic people keep things that aren't practical. You seem to have just assumed that I said this in direct response to you explicitly saying the opposite, even though the text gives no reason to think that. This is frustrating, because you've done a similar thing nearly every time you've replied to me in this thread.


The issue is HOW MUCH would they hold onto? Would they hide away and not "show off" fancy clothes they have, or would they wear them and get practical use out of them instead of having a storage box of clothes they never wear in the wagon. An agrarian halfling can get away with that, because they have more space and need to transport less, so they might end up treating items differently because of different practical concerns.
No, that's your issue, that you've tried to make the argument about, even though it's a wild tangent. The issue is that you've taken "it's not hard to draw a paralel from the hypothetical, not at all meant to be taken literally as if all Halflings everywhere have cellars and store their treasures in them, idea of putting treasures in storage rather than showing them off, and apply that to nomadic life" as some sort of statement of...honestly I don't even know? What do you think my position even is, here? Did you think I was saying that riverboat halflings literally have cellars in their boat!?

Like...i don't understand how you can read my I wrote and take away the idea that the cellar is the damn point.
And if you also think I have so badly interpretted this line "the affront is that they are the only race that believes in peace, tranquility, joy, happiness." then please, tell me what you think it means?
By itself, outside the context of the entire post you've pulled it from? Literally nothing at all. I mean, the statement isn't even sensible in the form you've presented it. It can't be meaningfully interpreted when you don't include the rest of the text that makes clear what it's referring to.

So let's look at that quote again, shall we?

I have to chuckle. There is now this bizarre concept that a race that supposedly never goes to war, and is the only one, is worthless. Not even worthless, but completely unworthy. The idea is that this supposed people is so pathetic that they don't deserve to exist -- again, the affront is that they are the only race that believes in peace, tranquility, joy, happiness.

Holding this position is unfathomable, because believing both of these thoughts means that you feel that stories of peace and happiness cannot and must not exist. Holding this position is hypocritical, as you claim there is no story -- and yet you constantly repeat the story.

Heroes come from all walks of life. And if your table only has room for those who are constantly full of tragedy and violence I'm glad I don't play at it.
So, first we have an opening statement that makes it clear that the paragraph is addressing the "bizarre concept that a race...", then continues talking about that idea, and finally says "again, the affront is", and you think that...the rest of that last sentence in the paragraph is them stating their opinion that halflings are the only race that believes in those things? Seriously?

They then go on to say that "holding this position is unfathomable". What position do you think they're talking about? Because the position they're very very very clearly referring to is the position that they are decrying in the above paragraph, ie the idea that you are falsely ascribing to them as their position.

And you once more, refuse to answer it. Somehow, you saying the PHB gives us three cultures and you also responding to a question about what the PHB says about those cultures being "the PHB doesn't cover everything" also... means something. I guess I can't say. I would think if the PHB included those cultures and those cultures had any differences, then answering "what are those differences" would be pretty easy. Instead you keep telling me how similar they are.
Refuse to answer a question I've never given a damn about? Probably, yeah. You've tried to twist my comment to someone else into an argument you think you can win, when I've never expressed the slightest interest in the point you're trying to make, one way or the other. The three halfling cultures presented in the PHB are very similar, yes. That was literally part of my point. That there is a clear through-line in the various halfling cultures, and that they are simply expressed differently depending on the material nature of how they live, ie whether they are agrarian, nomadic, or urban. This doesn't make them any less three distinct cultures, however, and this is more variety than we get for dwarves in the PHB.

Elves beat out both by virtue of having subraces that live completely different lives to the point where the last edition split them into wholly different races with a common ancestor.

OH, and I forgot to reply to a thing but I'm not gonna add it to this already long post. You claimed to have never struck out the text about halfling culture. I'll assume then that you did it by mistake, which is fair enough, but you absolutely did.
1625765987505.png


Also, in case I didn't already say this, I never said that everything I was quoting was directly relevant to nomadic halflings, I said I was removing anything I saw that was directly contradictory to nomadic halflings. So, getting pedantic about physical descriptions is pretty petty and weird.
 

It is meaningful in the sense of a rule of thumb. If the description specifically calls an effect magical, then it is focused magic and can be antimagicked. But if it isnt specified, then it is ambient magic and cannot be.

Now that the designers are more attentive to the difference, I suspect them to incorporate it into future content. Perhaps if there is an update of content in year 2024 for the anniversary (50 years of D&D and 10 years of 5e), they might finetune some of the current content.

Pathfinder tried to have everything totally specified to make sure it was clear...

1625766595547.png


So, no countering dragons breath, but antimagic field supresses it
1625766613360.png

The vampire still casts a shadow even with magic supressed

1625766797512.png
 

Doesn't Sam go from eavesdropping to fighting shelob and becoming mayor? Is the long time ring bearer thing a bit different - earning Frodo a quick passage to the west?
"Becoming a mayor" is less suitable for a D&D class. But it is excellent as part of a Background at a higher tier.

Everything else seems to confirm the point by @Chaosmancer that the Hobbits dont actually advance in any class, and seem inherently unsuitable for D&D. One might as well have "home maker" as a lineage.

These Hobbit tropes can be fine Backgrounds, but less suitable for Classes, and I probably agree, less suitable for Lineages.



The fact is, the D&D Halfling does advance as a Rogue, and is practically pigeon-holed as a Rogue. Some variant of Rogue flavor can really make sense. But the D&D Halfling lineage doesnt explore the societal implication of being Rogues. Nor are they a Rogue in a way that is significantly different from the way that a Human can be a Rogue.
 

Status
Not open for further replies.
Remove ads

Top