D&D 5E Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form. Takhisis is the five-headed dragon god of evil from...

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form.

Takhisis is the five-headed dragon god of evil from the Dragonlance setting. Paladine is the platinum dragon god of good (and also Fizban's alter-ego).

Takhisis.jpg


Additionally, the book will contain psychic gem dragons, with stats for all four age categories of the five varieties (traditionally there are Amethyst, Crystal, Emerald, Sapphire, and Topaz), plus Dragonborn characters based on metallic, chromatic, and gem dragons.


 

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Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I just thought I would point out that the traditional many of "Multiverse" is not the same as the now commonly accepted definition of "Multiverse." I am sure you know this, but I thought it was an important distinction.

D&D Multiverse: multiple planes of existing. Each plane being different from the other (sometimes vastly so), but also connected.
Pulp Multiverse: alternate realities, separate from each, but typically all bearing some resemblance to our reality

Personally I prefer the D&D method to the pseudo-science pulp definition. But everyone is different!
The Material Plane of D&D is essentially the pulp multiverse—there are infinite material planes.
 

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Parmandur

Book-Friend
I just thought I would point out that the traditional many of "Multiverse" is not the same as the now commonly accepted definition of "Multiverse." I am sure you know this, but I thought it was an important distinction.

D&D Multiverse: multiple planes of existing. Each plane being different from the other (sometimes vastly so), but also connected.
Pulp Multiverse: alternate realities, separate from each, but typically all bearing some resemblance to our reality

Personally I prefer the D&D method to the pseudo-science pulp definition. But everyone is different!
It is worth noting that the 1E Manual of the Planes definitely follows what you call the "Pulpultoverse" model here: Oerth, Krynn, Toril, and our world are points in an infinite rainbow of worlds next door, that you can get from one to the other by small shades of difference in an infonite scale.
 

doctorbadwolf

Heretic of The Seventh Circle
Keith Baker explicitly confirmed that Eberron was always a part of the wider D&D multiverse, even when it was introduced back in 3e.

This came up when the Eberron setting book came out for 5e, so he personally confirmed it was always part of the larger setting
You are very much not getting what I’m talking about.
 




doctorbadwolf

Heretic of The Seventh Circle
OK, I directly quoted you, so what did I miss?
Mostly the fact that “part of the larger multiverse” is different from “a bubble within the great wheel”, because the multiverse wasn’t the great wheel in 3.5.

In 3.5 and 4e the Progenitors create the universe, not an especially dense crystal sphere.

Also I remember Keith’s thoughts back then, I was one of the people asking him what was up. And he acknowledged that it was a change, but said that it wasn’t as big a change as it might seem, because they always thought of Eberron being part of the larger D&D multiverse, and that the 5e change (which he called a change multiple times) was something he didn’t mind and/or liked.
 

Maxperson

Morkus from Orkus
Mostly the fact that “part of the larger multiverse” is different from “a bubble within the great wheel”, because the multiverse wasn’t the great wheel in 3.5.

In 3.5 and 4e the Progenitors create the universe, not an especially dense crystal sphere.

Also I remember Keith’s thoughts back then, I was one of the people asking him what was up. And he acknowledged that it was a change, but said that it wasn’t as big a change as it might seem, because they always thought of Eberron being part of the larger D&D multiverse, and that the 5e change (which he called a change multiple times) was something he didn’t mind and/or liked.
Page 153 of the 3.5 PHB explicitly says that it's the Great Wheel. Don't know about 4e.
 

JEB

Legend
Page 153 of the 3.5 PHB explicitly says that it's the Great Wheel.
That only applied to the default D&D setting in 3.5 (which was Greyhawk). The Forgotten Realms, Dragonlance, and Eberron all had different planar structures from the Great Wheel in 3.5, as described in their respective campaign setting books. (Worth noting, though, that of the three, only Eberron had a cosmology that was radically different from the Great Wheel; the other two aren't hard to reconcile.)
 

Parmandur

Book-Friend
That only applied to the default D&D setting in 3.5 (which was Greyhawk). The Forgotten Realms, Dragonlance, and Eberron all had different planar structures from the Great Wheel in 3.5, as described in their respective campaign setting books. (Worth noting, though, that of the three, only Eberron had a cosmology that was radically different from the Great Wheel; the other two aren't hard to reconcile.)
But that was a retcon itself, especially for the Forgotten Realms which was using the Great Wheel about as long as Greyhawk.
 

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