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D&D 5E Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form. Takhisis is the five-headed dragon god of evil from...

According to WotC's James Wyatt, Fizban's Treasury of Dragons introduces a new cosmology for dragon gods, where the same beings, including Fizban, echo across various D&D campaign settings with alternate versions of themselves (presumably like Paladine/Bahamut, or Takhisis/Tiamat). Also... the various version can merge into one single form.

Takhisis is the five-headed dragon god of evil from the Dragonlance setting. Paladine is the platinum dragon god of good (and also Fizban's alter-ego).

Takhisis.jpg


Additionally, the book will contain psychic gem dragons, with stats for all four age categories of the five varieties (traditionally there are Amethyst, Crystal, Emerald, Sapphire, and Topaz), plus Dragonborn characters based on metallic, chromatic, and gem dragons.


 

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doctorbadwolf

Heretic of The Seventh Circle
No problem!

I don't know how useful it actually is today however, as it does keep a lot of stuff deliberately vague... although there is a confirmation that Ravnica is a world on the Material Plane, I think that the only reference to MTG lore at all, and doesn't really do a great job of explaining how Planeswalkers work in D&D worlds or how the Planeshift spell works on MTG worlds.

It does do a better job of explaining how Eberron fits in the greater cosmology, so it's useful for how it, and likely worlds like Dark Sun, fit into everything.
Yeah for sure. The funny thing is, all of their lore for 5e is full of interesting ideas, they fall flat for me because they redefine things that don’t need to be redefined, often changing their fundamental nature as a result. Eg, the Raven Queen.
 

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doctorbadwolf

Heretic of The Seventh Circle
The point is, the Great Wheel is abstract and not a concrete thing.
Again, this point doesn’t affect the problem I’m pointing out. However you organize the Great Wheel, World Axis, or World Tree, it did not contain within it the cosmology of Eberron, and now it does. That is the source of the issue, not what shape the cosmology takes in a given planar orrery.
 

dave2008

Legend
Again, this point doesn’t affect the problem I’m pointing out. However you organize the Great Wheel, World Axis, or World Tree, it did not contain within it the cosmology of Eberron, and now it does. That is the source of the issue, not what shape the cosmology takes in a given planar orrery.
Yes and no, I'm going to bed , but will try to explain in the morning.
 

Again, this point doesn’t affect the problem I’m pointing out. However you organize the Great Wheel, World Axis, or World Tree, it did not contain within it the cosmology of Eberron, and now it does. That is the source of the issue, not what shape the cosmology takes in a given planar orrery.
So what? It just adds stuff to the story, and you can always just ignore it.
 


JEB

Legend
So what? It just adds stuff to the story, and you can always just ignore it.
While I generally agree, it's worth noting that it can be hard for some fans to ignore it, if integration into the Great Wheel winds up altering the way any new Dragonlance, Eberron, etc. material is written. (For example, if Paladine is now written as a disguise of Bahamut instead of his own deity.) If the new material only works when you accept the Great Wheel and other bits of the D&D multiverse as part of the package, you have to do extra work to use it within the old framework, and I can see why that would be frustrating. (It's a similar issue to 5E Ravenloft being a reboot. The new lore is incompatible with the old, so you either have to stick entirely to the new, or do extra work to reconcile or update the old.)
 


While I generally agree, it's worth noting that it can be hard for some fans to ignore it, if integration into the Great Wheel winds up altering the way any new Dragonlance, Eberron, etc. material is written. (For example, if Paladine is now written as a disguise of Bahamut instead of his own deity.) If the new material only works when you accept the Great Wheel and other bits of the D&D multiverse as part of the package, you have to do extra work to use it within the old framework, and I can see why that would be frustrating. (It's a similar issue to 5E Ravenloft being a reboot. The new lore is incompatible with the old, so you either have to stick entirely to the new, or do extra work to reconcile or update the old.)
But that also changes nothing. Paladine and Bahamut being the same being changes nothing, other then being allowed to use other stuff for crossovers if you feel like it.
 

(It's a similar issue to 5E Ravenloft being a reboot. The new lore is incompatible with the old, so you either have to stick entirely to the new, or do extra work to reconcile or update the old.)
Ravenloft does have a built-in excuse, however, as the Dark Powers can simply change anything they want for their own inscrutable reasons, or even just on a whim. Change characters' races and genders? No problem. They could even re-wire everyone's memories to match the new backstory they want for a realm. Heck, they might have done so in the past, and the histories and stories we were given in the original setting might have all been false! Everyone in the setting has the possibility, even likelihood, of being a unreliable narrator, and that just is another facet of the horror of the setting...

Not that that is any consolation to those who don't like the changes, but they are consistent with the setting's established canon...
 
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