Why? Like, just why go through all these hoops?
How is that a hoop? More specifically, how is it any different than what we have now, where monsters are divided up by type (giant, monstrosity, plant)
and by alignment? If anything, my version is
less complex, since there'd be only a single division instead of two.
What is Evil even meaning here? If people want to say 'humanity, on the whole of history, is more evil than not' and I think an argument can certainly be made, then....what's the big deal if Dragons are most of the time 50.1%, evil?
How does that 50.1% work out for you? Serious question. Do you say "hey, the PCs should encounter a green dragon!" and then roll a die to find out if this dragon is evil or not-evil? Do you exercise your DM fiat and declare "
this green dragon is actually Neutral Good"? Do you just say that the green dragon your PCs encounter is Lawful Evil but since
not all green dragons are LE, that's OK, even if the PCs never encounter a non-LE green dragon?
Why, does this matter at all when you can do whatever you want at your table, and there is a setting (if not more) which actively promotes the design principles, morality, and world view you seem to believe we ALL must accept as the one true truth.
So rather than a setting that actively promotes the design principles, morality, and world view that you think
I thing we should all accept, we should use a setting that actively promotes the design principles, morality, and world view that
you want everyone accept.
Tell me, what upsets you so much about the idea of removing racial or species-wide alignments?
This is also a serious question. Because it's clearly bothering you.
My Orcs rule a civilized nation. It's a brutal dictatorship. They care for their people, and slaughter anyone not them.
OK. And? Are you saying that
everyone should have orcs like you do? That the MM should be written
for you and ignore all other possibilities?
So what is? Amorphous, 'anything goes'. Eberron style cosmopolitan settings.
Hard pass.
Why?