Faolyn
(she/her)
What's easier (not for you, but for gamers in general):Not quite. The protest starts when there is removal of what exists.
Removal of a general alignment is a problem to me.
Adding a network of tribes, villages, and hunter/gatherers (all Orcs for example) who instead of reaving form a community network that is distinct from that generalization (which is just a short hand for a DM anyway), is world building.
Creating orcs as (usually) chaotic evil, then creating a bunch of different tribes, villages, and hunter/gatherer bands where the writers have to say for each group if it's also CE and if not, what's different about it and why, which the DM then has to relay to the PCs so they don't go around mindlessly killing of orcs that are actually in one of those rare CG groups (unless they're evil enough to go around killing orcs regardless of those orcs' actions),
--or--
Creating orcs as not having any intrinsic alignment and then only specifying when a tribe, village, or band tends towards a specific alignment?
I know which one sounds a lot easier to me...