It does, but it does strike me that people are talking past each other on that point, because as a newer player to the community I've mostly heard min-max being talked about as a negative in the TTRPG community, and in particular in D&D. Character optimisation is a better term perhaps but also seems ripe for confusion. It's a shame min-max is such a loaded term and everyone assignes a personal meaning to it.Important to me, yes.
By my definition, reducing any negative or unhelpful attributes/rules, while maximizing synergy within your choices, is min/max.
Absolutely not. Optimization is a perfectly valid approach to the game, and became increasingly popular with the rise of modern MMO's. Not to say it didnt exist before, but its almost seen as an assumption by some now.
Since I dont see it as a negative, does that remove the contradiction?
Something more neutral would be good to have, to balance between 'making a character that functions well' and 'making a strong character' and 'making a ridiculously powerful character using the rules, which may or may not be considered poor show depending o nthe game' and 'abusing, bending or sneakily cheating the rules to create a god tier character to the deteriment of the game'.
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