D&D 5E Ability Score Increases (I've changed my mind.)

Ah, so we can only have DnD elves. DnD elves being what? Would they be the incredibly skilled scholars who report to their Deathless councilors on the changing of the world? Maybe the savage and brutal people who tear apart intruders into their forest? Are they the elves who sing songs that can make the stones weep? Or the ones who can navigate the oceans by ancestral memories?
If you want Tolkien elves, play Middle Earth. D&D elves have never been Tolkien elves and 5e has no obligation to give them to you. Tolkien elves can't be made by a floating ASI by the way. They have VERY different abilities than D&D elves and subraces.
You know Max, conversations go faster if you follow "I'm not arguing that" with a "What I am arguing is..." and then tell the other person. Because otherwise that person has to then turn around and ask you to clarify.

Which you generally respond to with a "I already said, so I'm not going to repeat what you clearly don't understand" which generally just leaves the other person shrugging and saying "well, I said what I understood, so if you don't feel like clarifying, I'm just going to go with what I understand"

So, if a +2 dex doesn't define elves, what does it do?
Then I'll repeat it to you one last time. I've never once said +2 dex defines elves. I said it is an important piece to elves. If you have only +2 dex, you don't have ANY race. A stat bonus cannot achieve what is necessary. If you have only the racial abilities minus the +2 dex you do have elves. You just have incomplete elves.

As an analogy, if you have the elven abilities but no dex bonus, you have the Mona Lisa but with a big white hole where her face should be. It's still recognizable as the Mona Lisa, but it's very incomplete. If you have +2 dex and no abilities, it's like just having her face and nothing else. You might recognize it as a piece of the Mona Lisa, but it won't be the Mona Lisa.
No, you said people don't like change. Which is obvious. But not liking anything changing ever doesn't mean that they are right in what is harder to do.
No, that is NOT what I said. I said that taking something away is a change that people dislike and resist, so taking away a floating bonus is harder than adding in a floating bonus. Giving something extra is a change that people do like, making it easier.
Variant human, +1 strength, +1 con, use my racially given feat to take heavy armor master for a +1 strength.

Or are you going to say that using my racial ability to take a feat doesn't count, but the goliath's racial Powerful Build does? Because that smells of a double standard.
The feat is a learned ability. It may or may not get a bonus. This is completely different than inherent traits, and is also something any elf can get.

As a racial stat bonus humans can only achieve +1.
But they don't inform each other. See Loxodon and see Mountain Dwarves. Loxodon have powerful build and no bonus, mountain dwarves have a bonus and no powerful build.
Yes they do. WotC screw-ups due to their slavish devotion to balance don't change the fact that Loxodons SHOULD get a strength bonus for their size and strength. If they weren't going to portray Loxodons correctly, they never should have made the race.
Human average is 5'8" and 165 lbs. Mountain Dwarves are 4'5 and 165 lbs. Goliaths are 6'1" and 277 lbs. And just for giggles, Hill Dwarf 4'1" and 150 lbs

So, the Mountain Dwarf gets a +2 strength while being a foot and quarter shorter, while weighing the same. Hill Dwarves get no bonus while being only a quarter of a foot shorter and 15 lbs lighter. Golaiths are a quarter of foot taller and 112 lbs heaver, and have the +2 strength...
That 100 pounds of extra weight matters. There's a reason why you don't see 100 pound lighty flyweights fighting 200 pound cruiserweights. They'd have no chance due to the strength difference.
So, Dwarves are significantly shorter than humans, far bigger of difference than the difference between goliaths and humans. And they have exactly the same weight, while Goliaths are over one hundred pounds heavier than mountain dwarves.
Size is more than height. Dwarves are the same size as humans. Both are medium and in the same weight ranges.
Meanwhile, the difference between hill dwarves and mountain dwarves are closer to the difference between goliaths and humans.
Dude. The difference between 150 pounds(hill dwarf) and 165 pounds(mountain dwarf) is not close to the difference between humans(165 pounds) and goliaths(277 pounds). 15 pounds is not close to 112 pounds.=
 

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No, it really isn't.
Yes it really way. She was trying to get me with a "trap" question that ignored what I clearly said multiple times.
Counting subraces across all official DnD products, there are 23 options that have a +2 dex. Counting all the subraces, there are 15 options, total, in the PHB.

There are more +2 Dexterity options in the game, than there were OPTIONS in the PHB. There are also 15 different options for +2 Con. 11 for strength

So, if this +2 is important enough to be a major factor in defining a race... and we have more +2's than we had initial options... how is opening it up more causing any issues?
Having many agile races doesn't in any way invalidate anything that I've said. Your whataboutism is getting annoying. How about we discuss elves?
 


Serious question:
Why not just let players pick ability scores for their characters?

For example, if player #1 wants to have a 20 dex and 20 strength and 18 charisma, why not just let them? If player #2 wants to have a 20 intelligence but an 8 strength, 6 dex, and 10 con, why not just let them?

I get you might need to not let this happen for the 12 or 14 year old players out there that will always put 20 in everything, but why not let mature players just pick their attribute scores?
Because it removes an aspect of the game that I like(random stats). You could do it that way if you want, and I'm sure there are many groups out there that do this and it works out just fine. It's just not for me.
 

Ok. Well, the Monster Manual vaguely depicts elves as being particularly dextrous. Just putting it out there.

Sure it depicts drow as being dexterous.

And it depicts their warriors as having strength and constitution. Their mages are highly intelligent (17 INT) The Priestess's are hyper Charismatic and Wise. Mordenkainen's shows The House Captain is literally above human commoner average in every way. While the Inquistor has a 21 wisdom, breaking the legal limit for a PC race. Matron Mothers have 21 wisdom and 22 charisma.

So, just putting it out there, it seems like they already have some scores that are well above the average for a commoner. A lot of them being stronger than the typical +2 strength PC race, with a 13 or 14 strength on some drow. Who get no strength bonus as a PC race.
 

Sure it depicts drow as being dexterous.

And it depicts their warriors as having strength and constitution. Their mages are highly intelligent (17 INT) The Priestess's are hyper Charismatic and Wise. Mordenkainen's shows The House Captain is literally above human commoner average in every way. While the Inquistor has a 21 wisdom, breaking the legal limit for a PC race. Matron Mothers have 21 wisdom and 22 charisma.

So, just putting it out there, it seems like they already have some scores that are well above the average for a commoner. A lot of them being stronger than the typical +2 strength PC race, with a 13 or 14 strength on some drow. Who get no strength bonus as a PC race.
Technically, via the DMs Guide, a player character race can gain ability scores of 21 and higher as epic boons.

But yeah, monster mechanics differ from race mechanics.

A notable example of different mechanics is, the eladrin monster has Magic Resistance as a fey. But the eladrin (as an elf race) only has resistance versus Charm.

I hope future options allow any fey player characters to gain full magic resistance at a higher level.
 

It kind of makes sense to me. The fey are more associated with spring and summer, so it makes sense they would be weaker, less capable, in the winter ("the cold stiffens everything up," so their Dex goes down to 10).

I'm sorry, but the Winter Court of Faerie makes this a bit nonsensical. There are just as many fey-beings in literature associated with autumn and winter as there are summer and spring.

Summer and Spring are just the more famous ones.
 

I assumed the Dex 10 to mean the winter elf was "frozen". But also, I didnt notice the mechanical imbalance.

The winter "Sorrowful Presence" trait is powerful, especially when the save against it becomes also at a disadvantage, but it only starts at a low DC 13. So seems comparable to the traits of other eladrin.

The only theory people have had that makes a lick of sense is the fact that they get Cone of Cold. But Spring get Otto's "no saving throw" dance, so I don't think that is it.
 

The only theory people have had that makes a lick of sense is the fact that they get Cone of Cold. But Spring get Otto's "no saving throw" dance, so I don't think that is it.
The designers are aggressive about removing features that are overpowered. But they seem comfortable with things that are underpowered.

So, I am unsure if the low Dex is on purpose or not.
 

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