I guess, but there are a lot of people that find the Tasha's design less desirable.
So, yeah. We have been (not you and I but thread after thread after thread) discussing how to resolve the issue, what the source of the 'problem' is, or even if there is a problem.
Thats the point of all this really, but without definitions, its kind of a pointless exercise.
I thought the issue is that people would like to both play and see other people play non-standard race combinations more frequently, but the reason this doesn't happen is because they value the ASI more than the diversity. But they would like to be able to do both.
I’m picturing this conversation:
“You don’t need a +3”
"Yeah, but I want it more than I want to play a gnome."
"Are you saying a gnome fighter with 15 strength isn't viable?"
"No, 15 is perfectly viable, but I want my fighter to have 16 strength more than I want it to be a gnome"
"Do you think 16 strength is optimal?"
"I know a +1 on my attack rolls and damage does more for fighting that a +2 Int plus the other gnome abilities"
"Is this just because Billy has a 16 in his primary attribute?"
"No, it's because +3 is obviously better than +2"
"Are you sure you're not hiding some kind of deep-seated insecurity complex that manifests as a need to have a 16?"
"Yup, pretty sure."
In other words, it feels like the people in favor of racial ASIs keep trying to define these terms in order to persuade the floating ASI people that they don't
need the 16, that a 15 is still
viable, etc. etc. etc. But it's not about the
absolute mechanical value of a 15 or a 16 or a 17, it's about the perceived
relative value of the +1 modifier,
compared to the benefits of choosing some race with a non-primary ASI.