If you say, "did not actively discourage," you are saying that they passively discouraged. If you had really meant that they did not discourage, the word "active" would not have been present. You would have just said, "they did not discourage." Words mean things.
Yes, they do. And passive discouragement can be as simple as encouraging the opposite. And oh look, that's exactly what they did. Encouraged the opposite, which passively discourages the other path. No need for them to state it anywhere, it is just a natural consequence.
Armored wizards are against type. They encouraged armored wizards, including dwarven ones, buy allowing wizards to cast in everything up to and including plate mail.
Uh huh, but they didn't do it to actively encourage dwarven wizards. It was at best an afterthought.
No, it absolutely is not. It's balanced around ALL races, not humans. And so okay, since you seem to think that because I'm using humans to compare elves to that they designed the game around humans for me, I'll switch it up. Elves are more dexterous on average than dwarves! Elves are more dexterous on average than orcs! I can keep going, but I'm sure you get the point. It's not about humans. It's about game balance as a whole, which means all races.
It would have been stupid for them to balance the game around any one race and then after they were done, created the other races around the first race. Instead they would have just set baseline math and created every race, including humans, around that baseline.
And lo and behold, what number does every race including humans get in their prime stat by level 1? A 16 or a 17.
The only way to get a 15 is to play against type. Something they certainly weren't encouraging people to do. Again, I'm not using the term to mean "the minimum viable number" or anything like that. Just the expected starting line. And that's a 16.
They don't say that. At face value, if I make an elven rogue with the array and put a 15 into charisma and a 13 into dex, with the +2 dex is my highest score. They didn't say, "You can make a rogue quickly by following these suggestions. First, you should make your Dexterity the highest possible number you can achieve." They are not assuming that you will choose a dex race when making that statement. 15 is the highest(unless you roll) that you can place.
Of course they are assuming you will take either a dex race or a human. And secondly, you immediately went against the guideline by putting your 15 in Charisma, the 15 is your highest, your highest score should be your dexterity.
And look at who all can get this 16 in the PHB. Human, Elf, Gnome (forest gnome), Halfling, Half-Elf. All of whom are very much within type for rogues.
Who can't? Dwarf, Half-orc, Dragonborn and Tiefling. Three of whom are against type for rogues.
So, if they are encouraging you to play strong archetypes.... then you are going to be able to get that 16 dex.
No. If I end up with 2 15s and a 14, both 15s are my highest stat.
And now you're trying to tell me that they are dictating where you put your ASIs? Just no. they are not expecting an 18 by level 4 or 20 by level 8. Read ability score improvement. It says score or scores of your choice. There's not even a dex suggestion like you quote above there for you to rely on for this assumption of yours.
You are going to need to quote the designers or game saying straight out that they expect +3 for it to be anything other than your(and the others making the claim) assumption.
Dude... of course you are most likely to increase your dex, it is your primary stat. Yes, you are free to choose, but it doesn't take much to realize that a +1 to all your most important abilities is more valuable than a +1 to your least important abilities.
And to get those two 15's you had to put one of them in either Intelligence or Wisdom, because Halflings can boost Charisma, Constitution or Dexterity. The 13, your third highest score, went into dexterity. So, you actually did exactly what I said you would do. Because if you put the 14 in dex (your second highest) then you would have a 16 after the +2.
Like, it is kind of funny that you told me no, then did exactly what I said you would have to do to get those results.
So am I. If the game is easy with a 14(and it is), then a 14 is good. Not viable. Good.
The game isn't easy with a 16, so you are wrong.
I don't need to. Clerics are in type for dwarves. Dwarven clerics are a staple. Note, I'm talking about dwarves as a whole, because that's what the type encompasses. The type is not hill dwarf Clerics. It's dwarven clerics. Mountain dwarf clerics are as in type as hill dwarf clerics and mountain dwarves get no wisdom bonus. And done. You've been proven wrong.
So.. you immediately had to specify you were building a mountain dwarf, because if I went with a hill dwarf cleric, I could get the ASI...
So, dwarven clerics can get the 16 wisdom I said. So I'm still right. You are just trying to quibble that a subrace doesn't follow the typing exactly. And why would you play a Mountain Dwarf Cleric instead of a hill dwarf, you aren't gaining any benefits that are worth it.
Um. Yes it does exist. Heck, even in real life you can specialize in animal biology, human biology, etc. Because different species have different biologies. Elven biology would be different from dwarven biology which is different than gnome biology.
Animal biology covers multiple different species. No races. Human biology only covers humans. Both are still biology, they are just focused fields of study.
You do realize that all of us talking about that are talking about the floating ASI becoming the norm for the future, right?
Nobody is saying that it's a big bad horrible thing right now, since right now racial bonuses are still present with the floating ASI being optional.
And you do realize that there is no announcement of 6e right? That there is nothing more than fear mongering of what might happen in a version of the game that might never exist?