Bill Zebub
“It’s probably Matt Mercer’s fault.”
But considering your general view about the game, I don't expect that you can understand this.
That's veering dangerously close to personal attacks. Or maybe it's over the line.
But considering your general view about the game, I don't expect that you can understand this.
Yes, and when you pick things that move you towards that goal, you are still optimizing.
Not all, but it would be refreshing to see at least one...
Powergaming is all about boosting one's own character. I'm not saying that that it prevents being really cooperative, but at the bottom there is that edge of competition that will surface at some point in time.
He's already called me dense. I don't expect personal attacks are a thing he avoids.That's veering dangerously close to personal attacks. Or maybe it's over the line.
People in my experience pick skills, feats, etc. that fit with their theme. So yes, that's optimizing.Oh yes, because exploring how you combine serving an evil power with the homeliness of halfling is certainly optimising something. sigh
When I write "interesting", it's in terms of story, integration with the campaign story and that of other characters.
You're the one incorrectly equating optimizing to powergaming. This is your issue, not mine.HOwever, just as I suspected, there is no way you cannot powergame, or even envision the mindset of someone who does not.
Sounds like a fun table. Most tables I know and have seen use combat more heavily. But, it is definitely a table by table experience.My groups haven't been like that. A powergamer usually focuses on combat, which is a minority of the game. Most of the game is exploration and social, with combats happening a fair amount, but less than the other two combined. I let them shine in combat where I'm still effective, and then I shine in the other areas with my ideas and other skills.
We have one combat on most nights, but some nights don't have any. Occasionally there will be two or more, but those are games where they are in a dungeon or some other place of high danger.Sounds like a fun table. Most tables I know and have seen use combat more heavily. But, it is definitely a table by table experience.
In this case, there is no difference between a need and want. If they want it because their enjoyment depends on it, then it could also be described as a need. Your statement implies their enjoyment of the game is at stake if they don't have the ASI.People don't necessarily "need" anything, they just gotta "want" it, since this is a game for fun, they can ask for options that'll make the game more enjoyable for them. If they want to be powerful or play in a hard campaign, it's completely reasonable to want the ASIs to match their class.