Chaosmancer
Legend
Yep. I don't repeat monsters very often. PCs are repeated all the time. When one dies. When a new campaign starts.
And? Like I said, you would need to have 720 characters to have used all of the available combos. If you have every member of a 5 man party using the array, and every one of them created a new character at the start of every game, you would still need to have run 144 games in 5e to have seen them all. Which is 20 games a year.
You haven't done that. So, again, you have a preference, but there is no reason to force it upon others.
Absolutely. I do have them roll hit points with advantage, though. Hit points are too important in 5e to have someone roll poorly due to bad luck. This is my first campaign with the hit point advantage rule, though. It's an experiment and we will see if hit points swing too far in the other direction or not.
The advantage might be a good plan. Many DMs I have do roll and then take the average if you are below. But every time it is a choice between rolling straight or taking the average, I take the average every single time. There is zero reason to roll in my opinion.
As I've pointed out repeatedly, I've only played 5e twice as a player. Since I DM most of the time, I haven't had time to roll poorly yet.
I'm not limiting this to just characters you've personally played. Your players likely have never made a 3 strength strength fighter either.
Apparently farmers are badass, since that's exactly what the farmer's son gets for just picking up dear old dad's sword.
There is a certain amount of unrealistic things that I have to accept for the game to play. That doesn't mean I have to accept them all. I can change things like getting rid of arrays and having players roll for hit points without the game breaking down. I'm not going to make every fighter have to go to fighter training school in order to be a fighter.
So, you can't hand-wave away the potential that a fighter and a rogue might both have a 15, but you are more than willing to hand-wave a farmer picking up a sword and suddenly being able to more than match a guardsman who has the training to use their weapons?
Where do they learn to fight? How did they learn to use a Naginata? At what point did they learn how to wear platemail? When did they learn to load, draw and fire a heavy crossbow in less than 6 seconds then reload it?
This sort of stuff can shatter suspension of disbelief, but you are more concerned that two people may possibly share some numbers abstracted on their sheet instead?
At some point there's such a thing as too much realism. Where we draw the line differs from person to person. You are apparently okay with far less realism than I am, but that doesn't mean that I am trying to mirror reality.
Far less? I'm advocating for more reality than you are
Yes and no. First, Drizzt is not a Lancer. He's not a foil to the hero. He IS the hero. Second, the rebel(or against type) is itself an archetype in a general way, but it's not an archetype for that race. All the Drizzt clones in the world didn't create a new drow archetype.
He was intended to be a Lancer, but that has nothing to do with my point, which was that archetypes are recognizable, that's what makes them archetypes.
And... are you kidding me? Rebel Drow isn't an archetype? Then what do you call Eilistraee ? She's the GODDESS OF REBEL DROW. And who was the first rebel drow ever put to paper? Driz'zt. He literally created a new archetype to the point that they made a goddess to cover it.
It just takes a feat. And you get +1 strength out of it as well.
Sure, but feats aren't free and what if you want something else. Again, "but the dwarf cleric might choose differently" doesn't dispute my point. Which is that it is highly likely to see a dwarven cleric with at least a 12 Dex.
Sure +1 AC is tempting and some will take it. I'm arguing your claim that most clerics will have a 12 or higher dexterity. We don't know where dex will fall, because there are other temptations as well, such as doing better at an entire pillar by putting it in charisma instead. And then there are RP reasons for putting it elsewhere.
And if there is a charismatic rogue or bard or warlock or sorcerer the cleric might decide not to bother. Again, 4 of the 6 numbers available in the array are 12 or higher. There is a very good chance that the cleric has a 12 or higher dex. Between AC, Stealth and Initiative, many people try and get at least a little boost to dex.
In the context of PCs, it just means higher stats in general, not that they are an exception to racial bonus rules So if a commoner has 10, 10, 12, 10, 10, 10. A PC might have 12, 12, 14, 12, 12, 12.
So they are only exceptions in the way that you think is proper, not exceptions in general. Which again, is such an arbitrary thing. There is no reason to try and mechanically enforce biology onto fantasy super heroes.
Sure it does. I will bet you very good money that it works out very well for him. If it didn't, he wouldn't continue to play that way. He's been doing it for decades.
I don't even think he plays 5e, many times in discussions he has been shocked at the rules changes to the game. And it worked far better in 2e than it does in 5e.
They aren't, but you are.![]()
Then I'm confused by your answer.
Helldritch said that the underdog is underestimated.
Bill Zebub asked "who is underestimating them"
And your answer was the "The Audience".
Well, unless you are live streaming all your games, the only audience for the table is your fellow players, so you must mean they are underestimating your character. But, now you say they aren't underestimating the character, but I am. Well, I'm not part of your audience, I don't follow your games, so you are dead wrong about that.
So... who is underestimating this character then if it isn't the audience, and it isn't the people in the party?
The average goliath commoner has a 12 strength. Yet there are still commoners with as high as 20 strength in a village of a few hundred. 1 in 200 rolling 3d6 will roll an 18. Heck, 5-6 will have an 18 and 2-3 will have a 19. Just talking commoners and not exceptional PCs and there are 8-10 out of 200 with a strength of 18+.
So no, a Goliath fighter with an 18 isn't impossibly strong. Unusually strong? For a commoner, yes. For a PC, not so much. If you assume(and you apparently do) that the player will put his highest roll into strength, he has a 56.76% chance of having an 18 strength or higher. Hardly unusual.
I'm confused again Max. the whole point is that the monsters are scared and confused right?
10/200 is 5% of goliaths are this strong.
But, using that same 3d6 method in a village of halflings, then you have about 9 of them who are str 16 through 18, and at least one of strength 18. So... 5% is common and 0.5% is impossible? Both of those actually seem incredibly low odds to me.
And yet the Goliath who has a 5% chance of existing is ho-hum to these monsters, while the halfling is a bizzare monster that shatters their view of reality.