In 38 years of playing, I've never once seen two people at the table roll the same 6 numbers for stats.
Congratulations. That doesn't mean it is impossible, and I'm also curious why it must be the same 6 numbers? Having two people with 15, 14, 13, 12, 10, 8 is a problem, but having two people one of whom has 15, 14, 13, 12, 10, 8 and the other 15, 14, 13, 12, 11, 9 isn't a problem? Why not, why is your sense of what abstract numbers players can have on their sheets this highly tuned?
I don't require people to play in my game. If someone opts to, they are accepting my house rules, which include no array. A player who accepts my house rules and then complains about it, that's a pretty large clue that they are a problem player. It violates the social contract.
Ah yes, the classic "I make all the rules, and only problem people don't like them" combined with "If you don't like it my way, leave"
Guess what? That's exactly what I said my friends did. Had a DM who refused anything other than rolling. They tried it out, found the guy was a tyrant, and left. And know we have you, who when pressed about why this is a house rule has admitted it is only because you personally find the array to be unappealing on an aesthetic level, therefore no one is allowed to use it.
I'm not even talking about if anyone has to except your rules, I'm talking about if they should. And since your only reasoning is personal taste being enforced at your table under the belief that your rules shall always go unchallenged unless the player wishes to be kicked from the game, then no, I don't think they should.
No. I've seen 7-25(depending on edition and race) for Fighters, but you asked me about low stats, so that's what I answered. I've seen every number down to 3 if you aren't talking exclusively about fighters.
Talking about 5e, not other editions. Talking about strength fighters because the point is that a character who is choosing to emphasize a stat in class and build, generally makes it a higher number. And therefore, the combos do matter, because a character with a 15 strength is different than a character with a 15 charisma.
I've answered that number. You need to get away from this "potential" kick you're on. It has nothing to do with my issue.
Your issue is that you find it unrealistic that people share a similar range of abilities. Which I put forth is a terrible reason to exclude an option. It is equally unrealistic that every Rogue knows theives cant, where did they learn it? But I don't remove it from the game just because I don't find it terribly realistic.
And your issue is even more egrgious, because I've demonstrated that with a small sample size like what you have, with a small slice of the potential population who pursue the career of adventuring..., then yes, it is perfectly realistic to find people with a similar range of abilities.
You say that they must put the highest number(before bonuses) in strength as a fighter, then add the +2 for race in order to be baseline. That's advocating for fighters to be identical in strength at first level.
Or the +1 from human. And yes, that will result in all strength based fighters having a very similar level of strength. Exact as far as the game is concerned. But, here is the issue Max, you see it as "exact" but you are forgetting that DnD isn't real life. I can't demonstrate a fighter with a 16.32 strength compared to one with a 16.754 strength. We've already shown that to model real life we would need a scale from somewhere around 0.0001 to 200 strength, and instead we are left with a scale from 1 to 30 for the world, and 3 to 20 for the characters. Obviously little nuance differences are going to be lost when you abstract the math to this degree.
So, no, your two 16 strength fighters don't "actually" have the same strength, they just have the same representation of that abstract concept, because we can't model it accurately.
I'm saying that it's a necessary evil to allow. Justify it how you will or not. I have not made a declaration for how anyone does anything, let alone in all scenarios.
Except it isn't neccessary. You just have to fast forward the farmboy a few years later, after he has either gotten some training or self-taught himself. Yes, you are skipping some of the story, but that is "backstory" anyways, just like you had to skip all the training the wizard did, because the wizard absolutely requires training.
Poor Salvatore. Drizzt just forced him to make him the hero and took over. Authors never have any control over their characters. :sigh:
Regardless of any possible intent, and I have no desire to research it, Drizzt has never been the side character to anyone.
Fine, but the point was never that he was. I just used the term Lancer to talk about how archetypes are easily recognized, and you went on this side rant about how Driz'zt was always the main character.
The goddes created for the Realms in the 70's, well before Drizzt was a twinkle in Salvatore's eye, yes. She was not put in the Realms for him. She was put in for herself and just added to D&D later when an opportunity showed up.
And what was her role before good drow were in print? Also, let us say Driz'zt never existed, would she have been put in the game as a goddess of the good rebel drow when there were no good rebel drow?
We can argue the exact order of all this, but the point is if I go to someone even vaguely familiar with the realms and DnD, and I say "good rebel Drow" they are very very likely to say "like Driz'zt?" or "like that one dark elf ranger?" And that means that it is an archetype.
He want AGAINST the drow archetype, which is WHY he was so popular. The rebel is an archetype, though. So he was an archetype, just not a drow archetype.
facedesk
You understand how archetypes work, don't you? Of course he went against the archetype originally. THEN he became popular enough to make a new archetype. This is how it happens. You can't get new archetypes without someone first going against the mold and breaking the archetype. This is like saying "trees are against type for plants, because plants were algea first". You aren't wrong about what came first, you are just ignoring the evolution of the idea.
I put forward an character concept that involved charisma.
After I put forth my character concept. None of the rest of your statement matters, because you were changing my concept to try and disprove my point. That isn't how this works.
Racial traits are based on the physicality or mental ability of the races in question. The lore makes that clear. But sure, I guess goliaths just learn culturally to be huge and strong.
So which physicality or mental ability led to all dwarves learning to use axes and hammers? Or learning blacksmithing, brewing, or masonry? Where is the lore that makes it clear that these were absolutely not culturally learned traits?