UngeheuerLich
Legend
I like this Idea, but maybe will adjust the scores and dice for me.I really like the Dice Point method which combines the control of Point Buy with the variety of Rolling!
For this method each player gets four dice points to distribute among their ability scores. They can apply no more than three points to any single ability. Afterward they roll for each ability according to the number of points they spent on it:
This allows enough control for players to get the scores they need but also maintains enough randomness to avoid predictable ability score arrays. Plus it completely removes the ability to dump scores—something I really like about it.
- 3 points = 18
- 2 points = 14 + 1d4
- 1 point = 8 + 1d4 + 1d6
- 0 points = 1d4 + 1d6 + 1d8
I noticed 5e works better with max rolled stats of 16 at most. Especially after tasha, you always gain +2 to any ability score you like (obviously you highest rolled score).
So maybe
4 points: 16
3 points: 13 + 1d3
2 points: 10 + 1d6
1 points: 7 + 1d6 + 1d3
0 points: 4 + 2d6
And you get 6 points to allocate.
Maybe if you get a d3 and a d6 I allow to chose which die to use as d3 after the roll.
Or use only d3s probably...