Garthanos
Arcadian Knight
yeh in a game where huge amounts of progression are not wrapped up by accuracy .... that is a false claim.Good for you, but I don't even need that, so still lighter and quicker for exactly the same outcome.
yeh in a game where huge amounts of progression are not wrapped up by accuracy .... that is a false claim.Good for you, but I don't even need that, so still lighter and quicker for exactly the same outcome.
You were using very negative language that implied people who like their tactical choices to be actually viable instead of "fake viable" are cheats....
and not really roleplaying.
I think characters would typically on purpose NOT choose dramatically inferior tactics in that fantasy world just like they don't in the real world.
yeh in a game where huge amounts of progression are not wrapped up by accuracy .... that is a false claim.
Nods I am probably too stressed recently and over-react.\No, my apologies if you took it that way, but it certainly was not the intent at all, and I'm pretty sure that there is absolutely no hint implying that apart from the negative reading that you took of "gaming the system".
It relates to "systems" in general. But congratulations, for a not-native speaker you do a wonderful approximationAnd by the way, the definition that you used has NOTHING to do with actual gaming and in particular TTRPG, it has to do mostly with finance, etc. Add that to the fact that I'm not a native english speaker, and I hope you will forgive me for not seeing the potential derogatory meaning of a few words in a context that has nothing to do with what we are discussing...
Agreed on that too. And with similar experience.This is much closer to the subject of the thread.
You know what ? I completely agree with you, a character in a fantasy world using dramatically inferior tactics would be stupid. The problem is again the difference between seeing the world in itself and seeing the world mostly through the system that models it.
Having done a lot of fencing, kendo, LARPing, etc. I can tell you that, in reality (and most likely in fantasy worlds as well), the technical system of multiattack is silly.
Well that is the issue with the Ready the attack being not a good um simulation or good evocation of heroic action either it nerfs... and not encouraging what either of us wants. But I assume the character knows what they are doing and not doing when they use it.Saying that, just because you are waiting for the adversary to come to you, he will be able to attack you three times before you counter attacking, and that you are losing opportunity by just preparing for his approach is inherently ridiculous. Actually, if you are stable and prepared for the approach, all other skills being equal, it's completely different factors that will decide who attacks when in range. This is why, although a tactic might be clear to the player, it does not mean that it would be clear to the character,
Every D&D has the advancing hit points system and so on this is a side effect of a D&Dism it is useful and arguably one of the best at heroic games so mechanisms that interact with attacking or defending need to take that into account. Multi-attacking does in stair stepping abrupt fashion but when you take it away then poof ....in particular if the modelling is, for reasons of simplicity, simplistic and not modelling reality or even well written fiction.
accuracy as in "to hit".There is nothing about accuracy here, in either system.
not as in simulation4e is not more accurate than 5e, they just simulate different things.
When you have casters that alter reality at a scale and frequency that out matches any of those of actual myth and legend. Having non-caster heros unable to match or even approach the legends seems an imbalanced story. The 5e flavor is too much guy down the block not enough the list of characters described in the 2e PHB as fighters.4e, like 3e, models a world in which heroes become untouchable at high level by weaker creatures. 5e models a world in which, even at high level, heroes still stay vulnerable to any threat, assuming that there are enough of them.
Both are valid paradigms, it all depends on what you want to simulate. If you want demigods, 3e/4e are probably better, if you want heroes which can still be vulnerable and need to be cautious in every day environments, 5e is possibly better.
You’ve played d&d before…
The orcs walk in the room, roll initiative.
D&D offers no tight rules on when to call for initiative though. So his initiative call was certainly legal and is IME very commonplace.Yeah, I've played D&D before. So, I can see a mismatch when folks say they want careful tracking of fiction in combat, while at the same time they give short shrift to the fiction setting up the combat. What you describe is poor GM fiat fiction.
The original scenario as stated by Maxperson was thirty orcs. As if your typical thirty orcs are... stealthy? If the answer is...
1) No. The simple, "They walk into to the room," is a failure in crafting the fictional situation. The fighter notices the orcs before they come in, and should be able to react to their presence before the stipulated Round 1. Any choice to stay put then becomes the basis for the fiction that he's not beating them to the door.
2) Yes. The simple, "They walk into the room," is still a failure crafting the fiction - this is a troupe of stealth orcs, and they quickly and silently enter the room, and the fighter, while perhaps not fully surprised, is slow on the uptake. The orcs are using the shadows and the fighter doesn't realize the gravity of his situation until they are already passing him....
If we support Maxperson's argument that combat can start before anyone attacks, then the moment the fighter may have heard/seen the orcs was when we should start Round 1, not after they enter and move into position. So he should at least have had access to a Ready action to move to the door if something above his pay grade came in the chamber.
D&D offers no tight rules on when to call for initiative though. So his initiative call was certainly legal and is IME very commonplace.