overgeeked
Open-World Sandbox
One of my favorites is still Spirit of '77. Might, Hustle, Smooth, Brains, and Soul.I recall a game where there are only three stats, and no skills, just Kick Ass, Drive Fast, and Hold On!
One of my favorites is still Spirit of '77. Might, Hustle, Smooth, Brains, and Soul.I recall a game where there are only three stats, and no skills, just Kick Ass, Drive Fast, and Hold On!
Charm
Doughty
Moxie
And, interestingly enough, the word "moxie" is derived from the name of the soft drink.
This is easily the best meant-to-be-a-joke-but-actually-works-pretty-well-holy-cow! game I ever picked up.
Jeff Dee, turns out, has more sides to him than just his artistic chops.This is easily the best meant-to-be-a-joke-but-actually-works-pretty-well-holy-cow! game I ever picked up.
I mean, we KNEW that! Just look at Villains & Vigilantes!Jeff Dee, turns out, has more sides to him than just his artistic chops.![]()
I hold the opposite. The size categories of D&D are rather crappy way to model size.Size is all but vestigial in CoC. You derive stats from it, but it's all but useless on its own. The size categories of D&D and the specific height and weight numbers work just as well without needing to be codified in a stat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.