The player facing rules make eight abilities easy to do.I mean...
That's all pretty to say? But until you rewrite 5e around those 8 attributes rather than the 6 that exist, and balance out each attribute against the others in utility, it's just pretty words.
On the DM side, tweaking monster statblocks needs done but might be automatable.
Intelligence and Wisdom are witjout overlap:It also does nothing to reduce the question of intelligence/wisdom differences
Intelligence is knowledge checks. Wisdom is willpower checks and emotional sanity. Zero ambiguity.
Athletics as a separate ability solves many questions:, and adds in the question "Isn't athletics just a function of str, dex, and con working together?"
Why can I jump but not land?
How can I climb but not balance?
What about a huge brute who lumbers?
What about a small rabbit who is weak but athletic?
And other awkward implications from the six.
Nevermind the unreasonable opportunity costs to invest in MADness just be a swashbuckling character concept.
Easy to define no overlap when Perception and Athletics are separate abilities.You could certainly define them as to have no overlap.
Everyone who read this thread understands clearly how these eight abilities work.But people being people will have their own definitions, walking into the game, and expectations thereof.
To the contrary.It doesn't actually clear things up at all, really. Just makes two Skills into Attributes.