Oh my! I come back and there's six pages worth of replies!!
This means I can't answer individually; I'll try to reply to the main points that got mentioned.
1) Are real world comparisons with human phenotypes necessary in this case? What I mean I've used drows and orcs for years, and not once I thought they'd be associable to a real world phenotype of humans. Who knows, maybe I am not seeing what actually is there, but what I'm saying here is just: I doubt this is what I'm trying to discuss here.
A lot of people have used drows and orcs for years and not thought they’d be associated with real-world groups of humans. That’s kind of the entire crux of the change. The game was written and designed by people with certain backgrounds, for people with certain backgrounds. As the hobby has grown, people with different backgrounds have gotten into it and noticed certain unconsciously biased elements that had slipped in, and have been pointing them out. This is a good thing. This is how we improve as a culture.
2) The Disney trope of good = pretty, evil = ugly. I think that may be one of the main reasons I dislike the "new" orcs. Oh, so now that they're "good" and that players play them, they gotta be handsome and pretty? Ugh. This definitely also explains why I don't like current tieflings either.
I’m with you on not liking the evil = ugly, good = pretty association. But I don’t think going back to all orcs being evil and ugly is any better. We fix the problem by having orcs who are good
and orcs who are evil, orcs who are ugly
and orcs who are pretty. More diversity in the way we depict fantasy races is a good thing!
3) Now, the real world has evil and good, and there's absolutely some individuals who are eviler than others.
That’s not an uncontroversial statement, but it also isn’t necessary to the argument.
So, why shouldn't it be in a fantasy race? Why an entire race, you ask? Well, nazi Germany was an entire country of evil. Does that mean Germans were inherently evil? Nope, actually. And yet, it sure did look as if they were an evil country.
That’s the thing though, the nazis weren’t evil because they were German, they were evil because they were part of a fascist regime. If you had a fascist orc nation, they would be evil because they were fascist, not because they were orcs. Orcs who were not part of that nation could be good. And non-orcs could fight on their side too.
Further nuance: even the nazis weren't ENTIRELY evil. What I mean is that they were humans just like us. Perhaps the sadist SS general had a loving wife and kid he'd protect with his life. Perhaps the insane doctor who experimented on prisoners was vegetarian and pampering his cute little dogs. Perhaps that evil nazi was an evil nazi only because he lived among them and he literally had no other option than to go along with the tide to survive.
Yes, and that’s why it isn’t uncontroversial to say evil is a real thing in real life. It’s a thorny philosophical subject, and probably not an appropriate topic for a gaming forum. Suffice it to say, yes, there is room to get into the weeds of “is this individual soldier in the evil army truly an evil person?” in your game if you really want to. But, since they are part of an evil organization, actively pursuing that organization’s evil goals, we generally treat the use of violence against them as morally acceptable, especially in the context of an RPG.
Aaaaand all this high and philosophical talk is only to say something as simple as: an evil-aligned character can do good deeds, and a good-aligned character can do bad deeds, and there IS such a thing as a cultural atmosphere that influences how people living in a place behave and see things so a race of "all evil orcs" is not strange at all.
Notice how you said “a
cultutal atmosphere” and then said “a
race of all evil orcs.” That’s the crux of the issue. Race =/= culture, and treating a race as evil is generally not considered acceptable these days. If you want to have a
culture of evil orcs, that’s fine, but they probably shouldn’t be the only orcs in your setting.
4) Let's even forget the entire evilness part. if we imagine orcs as savage beasts, it's less about evil and more about them following their nature. Now, unless they're as dumb as a virus, there's still a bit of personal choice involved, but the more beastlike they are, the less actually evil they are. You gotta be smart to fully understand evil. And this brings me to another point: why can't we have a dumb, beastlike race? If the orcs, even when depicted as monstrous, are still way too human-looking, we can distinguish them from humans by making the think like animals, or, if you will, like primitive humans, say Neanderthal and such. And here's a challenge: it's harder to write characters like that and still give them a lot of personality and purpose. Hard..... but absolutely not impossible.
So, the problem you run into there is that “bestial,” “primitive,” etc. are terms that have historically been tools that colonizers have used to dehumanize and oppress indigenous peoples. Saying “it’s ok to kill these humanoids because they’re uncivilized savages” is really uncomfortably close to real-world rhetoric that has been used to justify genocide. If anything, this is probably
worse than having orcs be ok to kill because they’re evil.