Phoenix Command, perhaps. According to Wikipedia "Phoenix Command is regularly held up as an example of the extreme end of RPG complexity."
Complex isn't the same as stupid.
- Synnibar: "Rule Zero of every role-playing game is supposed to be either "The GM is always right" or "The rules shouldn't get in the way of the story", right? Not so in the World of Synnibarr! The GM is required to write his adventure notes down before the game begins, and then show them to the players after the adventure is over — and if the GM deviated from his written notes, the GM is required to award them bonus experience points. Worse still, the rulebook states that the GM "may not, however, deviate from the rules as they are written, for if he or she does and the players find out, then the adventure can be declared null, and the characters must be restored to their original condition, as they were before the game began." As such, rules-lawyering is openly encouraged in this game."
Holy Cow!
I played this once. Never again as the complexity doesn't increase the amount of fun and is in fact an open hindrance to enjoying the game.Phoenix Command, perhaps. According to Wikipedia "Phoenix Command is regularly held up as an example of the extreme end of RPG complexity."
I suck at that one.So, if you want a really complicated game (though, admittedly, it is more live action than tableotp), there's one unpublished game, called Professions and Paychecks. Literally everyone is playing it these days...