darjr
I crit!
Same. I keep saying I’ll DM a different one but it never happens.I suck at that one.
Same. I keep saying I’ll DM a different one but it never happens.I suck at that one.
FATAL's not really that complex. It's just additions to a 3E/d20 SRD base. Disturbing rape-fixated additions. Complexity wise, Space Opera leaves it in the dust, just by having a different skill chance calculation for each skill.I've heard FATAL is pretty complex, but we don't talk about that one . . .
Having played both, Phoenix Command. Hands down.I suspect it's a race between Phoenix Command and Aftermath, and I don't really want to know who'd win.
Champions had math heavy character creation. Math during play was simple addition and subtraction.I can't think of any that are so complicated as to require an aerospace engineering degree, but both Champions and RIFTS did stand out for how ponderous they were do to the number of basic math operations needed during character creation and gameplay.
Space Opera is the most complex game I've engaged with. A group of hardcore Rolemaster players spent an evening doing PC gen. We never actually played.Complexity wise, Space Opera leaves it in the dust, just by having a different skill chance calculation for each skill.
It's certainly not rules light! But I don't think it's as complex as RM.Burning Wheel is quite complex. In a good way, for those who like it, but it terms of complexity of interlocking systems its up there.
The modifier list for combat in SO has some real gems... like the bonus to hit for being a PC instead of an NPC.Space Opera is the most complex game I've engaged with. A group of hardcore Rolemaster players spent an evening doing PC gen. We never actually played.
It's certainly not rules light! But I don't think it's as complex as RM.
I've got nothing in principle against a bonus for PCs compared to NPCs - it's a version of a "mook" rule, on the attack roll rather than damage side of things.The modifier list for combat in SO has some real gems... like the bonus to hit for being a PC instead of an NPC.
For a while, my college group would try to generate an SO character if we weren't involved in any of the scenarios running that day. I don't think anyone ever finished, and I'm pretty sure we never played. Having that many d100 rolls for stats (there was a lookup table to convert to a 1-20 range, I think) basically ensured that every character would have some cripplingly low stat. One chap started trying to re-organise the system to make it more playable, but gave up.Space Opera is the most complex game I've engaged with. A group of hardcore Rolemaster players spent an evening doing PC gen. We never actually played.