D&D 5E What bonus spells should Divine Soul, Shadow, Storm, Draconic, and Wild Magic Sorcerers get?


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Ancalagon

Dusty Dragon
Do you own Tasha's? Because the subclasses in Tasha's get at least two extra spells at levels 1, 3, 5, 7, and 9.

I'm not inclined to make the PHB and XGtE Sorcerer Subclasses have a different amount of Subclass Spells than the ones from TCoE.
I do have Tasha's and I think that was a bit much to give them 2 extra spells. Not as bad as the twilight cleric, but still a power creep, definitely.
 





doctorbadwolf

Heretic of The Seventh Circle
Middling? The sorcerer has almost caught up with the wizard with these 2 subclasses no?
Not if you consider Wizards to be the most powerful class, they aren’t. (Bards and Clerics are both more powerful, and arguably Druids depending on subclass).

Getting some bonus spells just…doesn’t add that much power to a class. It mostly makes them more fun and less frustrating to play.
Treantmonk sure was happy when the Tasha's sorcerers came out.
I find Treatmonk’s analysis fairly…biased toward a certain perspective on how the game is played, but yeah, Sorcerers of those subclasses are…maybe toward the bottom of the top third of classes?

The bonus spells are the least reason for the Tasha’s Sorcerers being more powerful than the PHB Sorcerer Origins, but even taken as a whole they aren’t outside the normal power band of the PHB.
 


Stormonu

Legend
Divine Soul
1st - Bless, Healing Word
2nd - Lesser Restoration, Spiritual Weapon
3rd - Daylight, Spirit Guardians
4th - Death Ward, Guardian of Faith
5th - Dawn (X), Holy Weapon (X)

Shadow
1st - False Life, Silent Image
2nd - Blindness/Deafness, Darkness
3rd - Fear, Vampiric Touch
4th - Evard's Black Tentacles, Mordenkainen's Faithful Hound
5th - Danse macabre (X), Negative Energy Flood (X)

Storm
1st - Fog Cloud, Thunderwave
2nd - Gust of Wind, Misty Step
3rd - Fly, Lightning Bolt
4th - Hallucinatory Terrain, Ice Storm
5th - Cloudkill, Control Winds (X)

Draconic
1st - Burning Hands, Mage Armor
2nd - Darkvision, Enlarge/Reduce
3rd - Fear, Fly
4th - Polymorph, Stoneskin
5th - Scrying, Seeming

Wild Magic
1st - Dissonant Whispers, Nystul's Magic Aura
2nd - Detect Thoughts, Suggestion
3rd - Major Image, Nondetection
4th - Fabricate, Confusion
5th - Contact Other Plane, Seeming
 

Levistus's_Leviathan

5e Freelancer
I do have Tasha's and I think that was a bit much to give them 2 extra spells. Not as bad as the twilight cleric, but still a power creep, definitely.
You say that as if power creep is always bad. Power creep isn't bad when it's done to a character option that needs help.

I mean, Dragonborn are being revised and re-released in Fizban's Treasury of Dragons, but I don't see anyone crying "WotC is Power-Creeping!!! They're going to destroy the game!!!", largely because many people hold the opinion that the PHB's Dragonborn race is a bit underpowered. Monks and Rangers got boosts in Tasha's Cauldron of Everything, and no one is calling those changes OP, even though they're obviously examples of "power creep".

Some things in 5e are bad power creep, like the Peace and Twilight Clerics (especially the Twilight Cleric), the Wizard's "Cantrip Formulas" feature from TCoE (seriously, WotC, Wizards did not need a buff!!!), and maybe the Cleric's Blessed Strikes variant feature. I dislike these types of power creep, where you're just giving more effective abilities/options to a character option that was already doing fine/incredibly well in its original form. However, when an option is lacking mechanically, appropriate doses of power creep can be a good thing.

"Power Creep" is not always a bad thing.
 

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