It's also difficult when you're a GM and you're planning out an adventure. How in the heck do you write your notes?I dont care about goofy dice I just hate reading rule books for games with them. "For $ you get a success/advantage and for every & you get a disadvantage/failure. To make your dice pool take X number of (insert picture of a purple dice here) and then the GM decides how many (insert picture of yellow dice here)..." I dont know why, Just hate reading this stuff.
"3 purple dice need to be added to this check. The character succeeds if they get at least a star on the green die and a starburst on the yellow die."
It's like they purposefully design the system to keep 3rd parties from making content because they can't use the trade dress.