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Pathfinder 2E Pathfinder 2e: is it RAW or RAI to always take 10 minutes and heal between encounters?

Retreater

Legend
I dont care about goofy dice I just hate reading rule books for games with them. "For $ you get a success/advantage and for every & you get a disadvantage/failure. To make your dice pool take X number of (insert picture of a purple dice here) and then the GM decides how many (insert picture of yellow dice here)..." I dont know why, Just hate reading this stuff.
It's also difficult when you're a GM and you're planning out an adventure. How in the heck do you write your notes?
"3 purple dice need to be added to this check. The character succeeds if they get at least a star on the green die and a starburst on the yellow die."
It's like they purposefully design the system to keep 3rd parties from making content because they can't use the trade dress.
 

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payn

He'll flip ya...Flip ya for real...
It's also difficult when you're a GM and you're planning out an adventure. How in the heck do you write your notes?
"3 purple dice need to be added to this check. The character succeeds if they get at least a star on the green die and a starburst on the yellow die."
It's like they purposefully design the system to keep 3rd parties from making content because they can't use the trade dress.
It doesnt take long to grok it all. I just hate the presentation it slaps you int he face constantly that you are playing a game. It really hurts my immersion. I do like Genesys, I just hate the gamey presentation of the materials.
 

Retreater

Legend
Spending Advantage and Threat are also similarly great:
This is a side issue I have, related to narrative-based games.
I'm not saying this is specific to FFG Star Wars, but it just got me thinking about another recent situation.
I'm running a PBtA game, and I'm enjoying it for the most part. But last session I had a strange thing happen. Following the rules of the game, I can only add complications and threats when players fail die rolls. Like I can't even have the monster appear and do something threatening until someone fudges a die roll.
So the party begins their investigation, nailing nearly every roll. Therefore I had to cheat just to make something happen.
I really hate mechanics like spending Threat. Just trust the darn GM to run the darn game!
 

Thomas Shey

Legend
PF2 does not have rules for distance. You basically must add a rule like 3E's "-1 for every 20 ft away" or you're trying to run away on a video game map.

Rules or not, at some point unless you're on a dead flat plane, any pursuers are simply going to lose sight of you from multiple interposing obstacles. At that point any continued pursuit becomes guesswork at best unless the terrain heavily channels people.
 

Thomas Shey

Legend
To clarify: I'm not trying to argue any of you are running your games wrong.

I'm trying to argue I don't buy the notion "since you can add this Paizo gets away clean"

My only argument is that this isn't a particular Paizo problem, and holding them to a standard virtually ever other game I know of, in or out of the D&D sphere fails at seems--off.
 

kenada

Legend
Supporter
I'm running a PBtA game, and I'm enjoying it for the most part. But last session I had a strange thing happen. Following the rules of the game, I can only add complications and threats when players fail die rolls. Like I can't even have the monster appear and do something threatening until someone fudges a die roll.
You should make a move when the players look to you to see what happens next. Depending on the situation, it can be a hard or a soft move (but probably soft). You’re not restricted to making moves just when the players roll 6−.
 

payn

He'll flip ya...Flip ya for real...
This is a side issue I have, related to narrative-based games.
I'm not saying this is specific to FFG Star Wars, but it just got me thinking about another recent situation.
I'm running a PBtA game, and I'm enjoying it for the most part. But last session I had a strange thing happen. Following the rules of the game, I can only add complications and threats when players fail die rolls. Like I can't even have the monster appear and do something threatening until someone fudges a die roll.
So the party begins their investigation, nailing nearly every roll. Therefore I had to cheat just to make something happen.
I really hate mechanics like spending Threat. Just trust the darn GM to run the darn game!
It's true I want to gain some experience as a player in PBtA, but keep making all my rolls! I'd say start every game with threat or give a threat every hour (assuming no rolls are failing) to keep the game moving. Im not real experienced in PBtA games so I dont know what the expected GMing tricks are, but I am good with ambiguity and taking the reins when I GM.
 

This is a side issue I have, related to narrative-based games.
I'm not saying this is specific to FFG Star Wars, but it just got me thinking about another recent situation.
I'm running a PBtA game, and I'm enjoying it for the most part. But last session I had a strange thing happen. Following the rules of the game, I can only add complications and threats when players fail die rolls. Like I can't even have the monster appear and do something threatening until someone fudges a die roll.
So the party begins their investigation, nailing nearly every roll. Therefore I had to cheat just to make something happen.
I really hate mechanics like spending Threat. Just trust the darn GM to run the darn game!

Threat is different compared to PtbA because it can come on successes, which is why I like it: it gives a codified way of handing out interesting situations, which are actually modified by skill, talent, and the difficulty of the task. This is cool because if you aren't as skilled at something, you can potentially succeed, but it's more likely to have drawbacks. On the other hand, if you are good at something you're not just more likely to succeed, but get cool results added on. There's just a whole bunch of interesting interactions between the dice depending on who is bringing what to the table. For example, your 3 Agility, 3 Skill pilot won't have as many dice as the Agility 4 Gunslinger, but the Gunslinger will likely get more threat because he's rolling 4 green dice, and the 3 yellow dice the Pilot have more successes and advantage results on them, along with the ability to Triumph. So the Gunslinger isn't bad, but there are things he just can't do compared to the Pilot.

Rules or not, at some point unless you're on a dead flat plane, any pursuers are simply going to lose sight of you from multiple interposing obstacles. At that point any continued pursuit becomes guesswork at best unless the terrain heavily channels people.

Plus there are a lot of things, like the will to actually hunt you down. Getting away from formalized combat and just doing it more narratively allows moments like the bad guys chasing for a moment before losing interest/getting frustrated. There's also the matter of getting players out of "combat mode" and where they start thinking more about using their skills.
 

kenada

Legend
Supporter
It's true I want to gain some experience as a player in PBtA, but keep making all my rolls! I'd say start every game with threat or give a threat every hour (assuming no rolls are failing) to keep the game moving. Im not real experienced in PBtA games so I dont know what the expected GMing tricks are, but I am good with ambiguity and taking the reins when I GM.
GMs in a PbtA have an agenda and principles they’re expected to follow. Most are things experienced GMs would consider good practices, but together they’re meant to keep you on the path of playing to find out what happens (instead of what’s in the GM’s notes).
 

Thomas Shey

Legend
So what you’re saying is you only need to be faster than the slowest member of the party (they can be the bait). 😁

While that's probably always been the case, I'm usually not assuming someone playing Horatio at the bridge on this`(I'm not sure how that would have gone over with any group I've ever seen--probably everyone deciding to die as a group rather than have that).
 

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