Which is the actual rule that should be removed and replaced by 20+ASIAnd yet everyone's biology caps at 20 in all those stats.
Which is the actual rule that should be removed and replaced by 20+ASIAnd yet everyone's biology caps at 20 in all those stats.
As I said before, ASI do not hamper creativity. A unwillingness of playing anything not optimized does.
People who do not play race/class combinations because of ASI will just not play race/class combination with a not synergyzing racial trait after ASI is removed.
First, stat bonuses are a biological trait. Second, elves are agile and dexterous, so they should have non-racial abilities reflecting that. Abilities that humans with the same build should also have, if we follow what you've said here. Stocky humans should have dwarven endurance traits. A nd so on. That homogenization of the races. It may not make them identical, because as you've noticed elves live longer, etc., but it does move them closer to just being humans with a few differences.
Which is the actual rule that should be removed and replaced by 20+ASI
I used to think that.Which is the actual rule that should be removed and replaced by 20+ASI
Yeah, the previous 45 years have been so much less creative than the last couple.The point is that overemphasis of Racial Ability Score causes an issue with creativity of characters, groups, and worlds.
So WOTC is shifting to emphases to derived aspects that are useful to all character types from adjustments that that push particular classes.
I'm not a fan of rolled stats either.But it has always been possible to do, even with Halflings having a +0 strength and Goliaths having a +2 strength. As long as rolling the dice is an option, then the numbers are always going to be possible. This doesn't change that at all.
Yeah, the previous 45 years have been so much less creative than the last couple.
No matter how much some people want to deny it, ASI are biological both on a individual level (thats what rolled stats/starting array represents) and on a racial level (rottweiler vs. poodle. That is what ASI is)Why? ASIs aren't biological so there is no reason to make this change. You can homebrew it if you want, but there is no reason for the game to follow this model. All it will do is pigeonhole concepts.
Nothing prevented players from going against tropes in the last few decades. And its pretty much impossible to only have trope characters in the game. Elves also need construction workers at some point and among dwarves there will also be thieves.D&D officially has been running the same racial tropes the whole time.
Individual DMs and world holders might be creative. But the "official game" is very racially conservative. It rarely creates new settings with races in very new lights. At best it copies ideas from other games or DMs.
I mean this whole change is happening because players ask to break tropes so much now.
Of course. The point is to make it easier to relay new concepts.Nothing prevented players from going against tropes in the last few decades. And its pretty much impossible to only have trope characters in the game. Elves also need construction workers at some point and among dwarves there will also be thieves.