Kannik
Legend
I thought the classes weren't that great for the most part, and wouldn't want to play essentials only. Also, the fact that instead of making the Ritual system more prominent, they decided to remove it, or at least not mention it, tells you something.
I always wondered what the effect would be if at 4e launch, the classes that got Ritual Caster also got free rituals per day like the Bard (but more) and had a table that showed "Rituals known" and "Free rituals / per day" that looked like the old spell tables...
In one of our campaigns, the Paladin player was feeing a bit bummed at the loss of some of the broader abilities/spells from previous editions. So I did something similar to what you suggest above, selecting a number of the rituals that fit the Paladin theme (and spells from previous editions) to add to his character (without needing to select the Ritual Caster feat). In addition, I allowed most to be cast either using components or, at an option, using healing surges, which allowed them to feel like they were coming from within and their tie to their deity (and to match 'casting' from previous editions). It worked out very well and they loved it, giving them extra flavour and abilities for use outside of encounters.
My favorite thing about 4e is how much flavor and flair you get with each class. I like that we have Avengers with powers tuned to them that take advantage of their class features rather Divine striker powers.
Likewise! Especially in the later books the classes were really evocative, managing similar roles in quite different ways and with a great amount of flavour (visually, thematically, and for RP purposes). That flavour was something the players in my group who hadn't played 4e before noticed and commented on even though we only played for 2 sessions.
