I bet he wears Affliction clothing and swears at innocent cashiers too.On a completely unrelated note: It’s incredible how quickly respect can be lost.
I bet he wears Affliction clothing and swears at innocent cashiers too.On a completely unrelated note: It’s incredible how quickly respect can be lost.
This is incredibly strange to me. Throughout the 4e era I improved my 4e play by engaging with the analysis and discussion of RPGing in general, and other games that had relevant things to say - Burning Wheel (the best advice on scene-framing play I know), HeroWars/Quest and Maelstrom Storytelling (both excellent for skill challenges, because pioneering RPGs for closed scene resolution play) being some of the main ones.Okay. Let me reclarify. I don't see how theory and analysis of rpgs in general or of non-D&D-4e games helps improve your D&D 4e play?
Analyzing your D&D 4e play... I get how that might help improve your D&D 4e play. But what does bringing other games into that discussion help?
First: I was ninja'd by you re my post just upthread, and shoud acknowledge that.@Manbearcat
Another example of the same phenomenon at play are 5e Backgrounds. We have an amazing piece of game design that grounds characters to the setting, provides firm fictional positioning, and allows unlimited player fiat within a narrow area of the fiction players can depend on (that does not come from a damn spell book).
I see so many GMs on this board treat Background features and abilities like Natural Explorer like polite suggestions and I wonder why they cannot see the brilliant pieces of 5e design for how brilliant they are.
I bet he wears Affliction clothing and swears at innocent cashiers too.
IDK, I usually only see it when folks are at loggerheads and beyond reasonable critique or discussion. It's essentially a agree to disagree declaration. I'd say just ignore that poster going forward. If the comments are directed at you, maybe examine your postings. They could be drifting away from constructive criticism and killing desire for discussion.So, since this keeps coming up, phrased in one form or another, from more than one preson...
Has anyone here ever heard or read, "People like what they like" and thought, Yes, yes, this is very valuable insight.
How about pointing out that something is inherently immune to critique and pointless to analyze because it's wildly popular?
I can't for the life of me understand what value either of those have. The only goal or result for either would seem to be to try to end the discussion. They certainly never advance it.
Third: I fully agree with you about 5e backgrounds. I feel similarly about backgrounds - with their free-descriptorness - in 13th Age. I feel these are really the one place where these post-4e games have pushed the logic of 4e's design further than 4e itself managed to. (Whereas I found 4e's backgrounds incredibly lacklustre and largely ignored them.)
Seeing as those phrases are my coinage, I thought I might reply.what does classifying a playstyle as situation first or backstory first help in regards to running any game better?
How about pointing out that something is inherently immune to critique and pointless to analyze because it's wildly popular?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.