Lionblade
Villager
Curious about people’s thoughts on this. I always liked the tactical aspects of D&D 4e, though didn’t play much of it myself. I think in a lot of ways, 4e suffered due to marketing and the fact that it was so different from D&D 3.5e, yet had the same name.
I’m sure there were many other issues that 4e had which turned away gamers, but I am curious now if there is demand for another game, which takes the best of 4e, and is designed and marketed as a “tactical” RPG. That is to say, an RPG with emphasis on grid-based combat, with depth for character creation, “powers” chosen at different levels (unique to the classes), and of course, a functional “social”/RP mechanics, with related skills, etc.
I’m sure there were many other issues that 4e had which turned away gamers, but I am curious now if there is demand for another game, which takes the best of 4e, and is designed and marketed as a “tactical” RPG. That is to say, an RPG with emphasis on grid-based combat, with depth for character creation, “powers” chosen at different levels (unique to the classes), and of course, a functional “social”/RP mechanics, with related skills, etc.