So what are the character concepts you miss the most?Same. 3e had more classes than 5e and tons of prestige classes and tons of feats. I could build just about any concept I could imagine, which I also very much miss in 5e. 5e is a lot more balanced, but I would give up some of that balance to get the ability to make my character concepts and not be pigeon holed into 5e's much more narrow band of concepts.
I do think some pre-reqs are not reasonable, particularly in 3E/PF. I do like having them though, especially for prestige class. A "prestige" class is something a character should spend considerable time working towards. It's not a common thing and there are not a million of them walking around like fighters because its prestigious.I respect this position, but if you don't have the option to take them then they aren't really options, which is kind of my whole point.
5E is not completely free from this either. There are multiclass limits which require a 13 in a stat (or two) and then there are stat prerequisites for a few (not many) 5E feats. I think those should go away too. I should not need a 13 dex to multiclass to Rogue, especially when I can start a 1st level Rogue with an 8 Dex (or even lower if I roll), I should not need a 13 in intelligence or wisdom take a ritual caster feat.
I'm not suggesting that 5e hit 3e levels. But there is plenty of room above what we have that is still well below 3e.That is not just a lot. That is insanely lot.
Dear Athe, please no!
Ultimately when we are at dozens of classes and hundreds of feats we have already passed the point where a class based system is obviously not working and it would be far more sensible to just use classless system.
I don't have a list of favorites that I can just pop out. My mind doesn't work that way. When I go to make a PC, I come up with several ideas for characters. In 3e I only ever hit one idea(can't remember what it was) that I could not create. With 5e I usually have to discard multiple ideas.So what are the character concepts you miss the most?
I don't know PF2 well, but in PF1 the vast myriad of choices is an illusion. Optimal designs are SO MUCH BETTER than casual one, so it ends up that a good 90, 95% of possible build are basically garbage.PF improved it, but it is still not as open as 5E IMO. The big problem is not the garbage feats, although those do exist, but that good feats are not available or that good feats are bad choices because the opportunity cost of not optimizing and "falling behind" is so high.
Also even in PF prestige classes have a bunch of stupid prerequisites, and while they are not "garbage feats" they are prerequisites and you are either locked out of that prestige class because you did not take the prerequisites or you are locked out of building the character you want because you have to take the prerequisites when you have feat options.
For example if I am playing a wizard and I decide at 12th level that I want to be an Arcane Archer because that is cool and we got a magic bow and I just want to do it. If I have not planned for it already, it is going to be AT LEAST 20th level Wizard before I have all the feats I need in place. To make matters worse I am a wizard and I get regular bonus feats, but for some stupid reason I can't use them to get any of the feats that are actually needed for an Arcane Archer. The vast majority of prestige classes will be similar or worse. If I want to be an assasin and I am not evil, I need to figure out how to change my freaking alignment.
Those kinds of restrictions are just stupid and it is a HUGE limitation on the actual choices you have for your character at any time after 1st level.
Right, there is a gulf between optimized and causal options thats staggering in PF1. In 5E I like the steps they took, but it almost seems like its too tight. Almost right, but not quite right for this goldilocks. However, Im able to live with it if casual tables run better and life for GMs is more relaxing.I don't know PF2 well, but in PF1 the vast myriad of choices is an illusion. Optimal designs are SO MUCH BETTER than casual one, so it ends up that a good 90, 95% of possible build are basically garbage.
If in 5e you decide to play a casual fighter, shield and board and spend your ASI on boosting strength and con... you aren't going to be remarkable, but you will be reasonably effective. A casual build character in PF1 is a mere shadow of what an optimized character can do.
Added together: a complete mess.Classes: 63ish
Prestige Classes: 965ish
Feats: Even more than prestige classes(not counting them).