Yea, but that sounds more like a personality issue than anything. I mean, I play in a group with a 4 Wisdom halfling druid (not moon druid), he's perfectly OK with the fact my character is far more effective than his. That's sort of the point of playing a 4 Wisdom druid!
Some players are OK with being overshadowed (or actually design characters that will put them in difficulty), some DMs are great at compensating in terms of spotlight, etc. Yes, at a table, lots of things can happen, but your average player expects at least a modicum of fairness overall.
As 4 a non-moon 4 Wis Druid, why not, but what's the pleasure in this, not to mention the real lack of effectiveness. He would certainly have driven our powergamers crazy, but again your average player will expect a modicum of effectiveness and participation to group efforts.
Not to say that it's bad, but it's also wrong to make choices based on very specific cases, and although that powergamer was the worst, there are still a few padawans, and it's a trait that I've encountered a lot more than 4-wis druid players...
My characters are generally the strongest in my main group; my group embraces that because it means the can make the weird concepts they love and not worry we're all going to die terribly because of it.
If it's what you like in your groups, great, I just want to point out that it's not the average group by far.
I have an issue with believing any play priority is better than another. If you want to play a gnome warlock because you love gnome warlocks (fidelity to concept). If I chose to make my half-elf warlock because of their +2 to Cha and because Elven Accuracy is a sweet feat (optimization focus), more power to me. Neither of us have done anything wrong, but neither of our play priorities are better than the other, though.
I'm sorry, but it's inherently not true. Individual play priorities MUST bow before table play priorities. Otherwise, it's being a wangrod, playing something because you can, but someone that does not contribute to the table's objectives or that, in the worst cases, actually go against the table's objective. And this is true to the same extent for extreme roleplayers, weirdo-ineffective characters and powergamers, with the thing being that I've encountered many more of the later kind than the two previous ones, by a factor of at least 20.
I'm against the old 2e paradigm that the gnome player is somehow a better "roleplayer" because they eschewed a mechanical bonus, but that mindset is still all too common with a lot of players.
Actually, they might have something to do, for the following reason: for me, the good player is one that plays for the table even more than he plays for himself. He does not use excuses like "but my characters is designed that way" (both technically and in terms of personality" to impose things on the table, on the contrary, he adjust the definition of his character so that everyone at the table has fun.
And, again by far statistically (although I've met a few extreme roleplayers and even fewer "purposefully ineffective weirdos"), the ones who are the most disruptive to that are the powergamers, since they built their character to shine more than others. Fortunately, they are also the easiest to take care off if you know how, just forbid the power options, all of them.
In that sense, although I can't say that the gnome player is going to be a better roleplayer, the half-elf for me is more suspicious until I'm assured that he will not use his technical might to hog the spotlight, force others into fights on his terms, and even yell at them for not being efficient and following his perfect battle plans.
