I think the Author's Note is fine, and certainly in line with how countless other publications do it.
On the other hand, seeing a label on each creature would be very off-putting, and not really necessary given the introduction. Honestly, it feels pretty micro-manage-y to me, like "Yes, yes, you already told me, now let me make up my own mind about the specifics."
But the point is help people avoid certain things if they want, or be warned before reading that type of content. You have only halfway done that if there is just a general "some of this stuff is real dark and gross."
Flagging every occurrence within the work is overkill IMO
A whole paragraph or intrusive banner, sure, but a small symbol in the corner of the page? That's just better organization.
So something more like this? I think I like this better than the "CONTENT WARNING" text. (Also, the icon would appear in the Author's Note paragraph, so it would be defined there. Also ignore the CR4 and CR2 disparity; this was a quick mock-up)
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I really like the top corner style, here, but I think that what would work best is to have the author's note style warning, and a short glossory of types of content with associated symbols or abbreviations, and then use the symbol or abbreviation at the top right of each entry. Sidebars for a given critter are useful when it's complicated what is problematic or triggering about them, but most of the time "body horror, infanticide, loss of will" tells anyone who might be triggered what to expect reading that entry.
I will say as well,
@tomBitonti that a good way to go is to explain the historical significance of the beast, rather than just it's behavior or in-world origin. "Hags warn children not to trust strangers in the wood, and not to wander or linger in the woods unnecessarily, and thus are beings that lurk and trick and then consume, etc." is both useful information, gives context to what kinds of stories the monster lends itself to, and serves as context for any content warning tags at the top right of the entry. I'll comment more on this at the end of the post.
In WotC's view, not every one of these titles necessarily has problematic content, but enough of them do that a blanket warning is appropriate (and easier than more specific warnings on specific products). On WotC's current titles, they are working hard to ensure these products don't need warning labels at all. They haven't been fully successful at that, and have gone back and edited products after publication to remove problematic elements. They've apologized publicly for their missteps, but haven't put any warning labels on the current products. How well their choices have addressed the content in their products . . . is subjective. I'm fine with how they've handled things so far, even if it isn't perfect.
Yeah they're doing a lot better than they used to, for sure.
To answer questions about warning labels, consider that most games very deliberately avoid either any non-consensual intimacy, or descriptions of torture. I think the idea of preserving these particular detail in the game block should be reconsidered. I’m OK to see them in a historical discussion, but don’t think they have a place in the basic monster block. A game master can add in details if more historically accurate details are needed.
TomB
I definitely think some of the creatures presented don't actually need to do the assault or whatever, but like, what would be the point of having a Grimm style hag/evil forest witch if they don't try to eat children? Even 5e DnD hags are at least cruel to children and IIRC canonically make new hags by eating a child (and then what, I don't recall, except that they become a hag when they come of age).
But my suggestion, I think, works better than most suggestions I've seen.
You are not on the planet Vulcan, where everything is black and white, and lines of pure logic always continue to valid conclusions.
Specifically, you use the word "need" several times. That word can be used in absolute logical terms, or it can be used conversationally. If one person uses it conversationally, as in "This sandwich needs mustard," and you take it to be a logical absolute, like, "The sandwich cannot be consumed (or perhaps literally cannot exist) without mustard," you have committed the "Fallacy of Equivocation" (also known as the "fallacy of lexical ambiguity"), swapping out the meaning of a word while nobody is looking. This renders your logical result invalid.
Work out what "need" actually means before you base a drive to logical conclusion on it. I daresay it is not as absolute as you paint it.
Just quoting this because it was a delight to read. Well said.
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About monsters and their context and story, think of The Witcher stories. A given monster is not just used as a thing for Geralt to fight, they're used to tell the kind of story that is particular to that critter. Geralt has to be knowlegable, or willing to do research, in order to defeat many of them.
So part of their lore is what kinds of stories they are used to tell, what information can help the PCs deal with them, and the logic of their nature, both in world and in the meta.