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D&D 5E How do you determine your initial Attributes?

How do you determine your initial Attributes?

  • Rolled

    Votes: 47 39.8%
  • Standard Array

    Votes: 26 22.0%
  • Point Buy

    Votes: 45 38.1%

It can be fun to roll in order and let the dice determine what kind of character you end up making rather than going in with an idea for a character and arranging to suit. It can lead to you playing a character that you otherwise wouldn't, like if you normally play wizards but roll great stats for a paladin or something.
Yeah, that is the only way I'd see rolling making any sense. Randomise what sort of character you get rather than just how powerful they are. I really don't see point in rolling and arranging.
 

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cbwjm

Seb-wejem
Yeah, that is the only way I'd see rolling making any sense. Randomise what sort of character you get rather than just how powerful they are. I really don't see point in rolling and arranging.
Most of us who roll do so because we see it as part of the fun. My friend's 5 dex loxodon rogue who is strong, tough, and charismatic (he's a swashbuckler rogue), never would have existed without rolling. It's just one of those things, some people like the fun of rolling, others do not.
 

ad_hoc

(they/them)
We use Standard Array.

I find in 5e that rolling does not work well with feats. For me it's one or the other. With rolling maxing out a stat is likely and that makes feats more powerful and not a meaningful decision on what to choose.

Point Buy is just too much of a pain for us. It slows down character creation and is one more thing to think about.

Standard Array is simple and keeps things moving.
 

ad_hoc

(they/them)
It can be fun to roll in order and let the dice determine what kind of character you end up making rather than going in with an idea for a character and arranging to suit. It can lead to you playing a character that you otherwise wouldn't, like if you normally play wizards but roll great stats for a paladin or something.

If I were to use rolling this is 100% what I would want it for.

The only change I would make is to have a minimum Con of 10.
 

Maxperson

Morkus from Orkus
Yeah, that is the only way I'd see rolling making any sense. Randomise what sort of character you get rather than just how powerful they are. I really don't see point in rolling and arranging.
Rolling and arranging can aid you in making the character you envision, while still randomizing the numbers. Perhaps I see my character as a fighter advisor to the local lord. I might want strength, intelligence and wisdom to be my best stats so that I can A) be a fighter, and B) be someone the lord would want advising him.
 

Rolling and arranging can aid you in making the character you envision, while still randomizing the numbers. Perhaps I see my character as a fighter advisor to the local lord. I might want strength, intelligence and wisdom to be my best stats so that I can A) be a fighter, and B) be someone the lord would want advising him.
Yes. And that's what point buy is for. I really see no point in just randomising whether you get good stats or bad stats. Might as well randomise the starting level.
 

Maxperson

Morkus from Orkus
Yes. And that's what point buy is for.
It can't be. You can't point buy and "...aid you in making the character you envision, while still randomizing the numbers." A lot of us like randomizing the numbers, so point buy and array are impossible to use and achieve that.
I really see no point in just randomising whether you get good stats or bad stats. Might as well randomise the starting level.
For me it's about the excitement of seeing what I get, which isn't possible with point buy or array, and also about not having control over the numbers. I enjoy more realism than a lot of people here, so I want a stat generation method that is uncontrolled by me. You don't get to choose what your stats will be at birth.
 

It can't be. You can't point buy and "...aid you in making the character you envision, while still randomizing the numbers." A lot of us like randomizing the numbers, so point buy and array are impossible to use and achieve that.

For me it's about the excitement of seeing what I get, which isn't possible with point buy or array, and also about not having control over the numbers. I enjoy more realism than a lot of people here, so I want a stat generation method that is uncontrolled by me. You don't get to choose what your stats will be at birth.
Right. And you don't get to arrange them.
 

Maxperson

Morkus from Orkus
Right. And you don't get to arrange them.
"Yeah, that is the only way I'd see rolling making any sense. Randomise what sort of character you get rather than just how powerful they are. I really don't see point in rolling and arranging."

This little tangent is entirely about rolling and arranging. ;)

I've been in games where you roll down the line and are stuck. I've been in games where you roll down the line and can swap one pair. And I've been in games where you roll and arrange to suit your needs. You didn't see the point for the last one, so I provided an example to show you a possible reason(point) that someone might have for roll and arrange.
 

"Yeah, that is the only way I'd see rolling making any sense. Randomise what sort of character you get rather than just how powerful they are. I really don't see point in rolling and arranging."

This little tangent is entirely about rolling and arranging. ;)

I've been in games where you roll down the line and are stuck. I've been in games where you roll down the line and can swap one pair. And I've been in games where you roll and arrange to suit your needs. You didn't see the point for the last one, so I provided an example to show you a possible reason(point) that someone might have for roll and arrange.
But your reasoning (realism because you cant choose your stats at birth) didn't match the method benefits of which you were trying to describe (rolling and arranging.) Rolling being exiting part of course still makes sense though.
 

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