Oofta
Legend
Bows are dex only currently. Finesse means you can use dex or strength.Isn't this the opposite of that? Adding finesse does nothing for strength based characters; it just makes dex generally more useful.
Bows are dex only currently. Finesse means you can use dex or strength.Isn't this the opposite of that? Adding finesse does nothing for strength based characters; it just makes dex generally more useful.
Wat.Bows are dex only currently. Finesse means you can use dex or strength.
There are only so many words and "versatile" was used to describe weapons such as longswords that could be used either one handed or two handed. Finesse is currently only applied to melee weapons, think of it as "melee weapons usually rely on strength but here's some that can also use a lighter touch and can use dex".Wat.
Okay, let me get this straight. The proposal here is to add finesse to a weapon that currently is dex only (it was late when I posted, so I didn't pay attention to the exact weapon being modified), and that somehow, by being a weapon that can now be "finessed," it would then be subject to strength modifiers as an option where it wasn't before.
Please tell me this hasn't been confirmed as RAI. Because that is possibly the dumbest interpretation of that weapon property I can think of. Did no one look up what the word "finesse" meant before they came up with that? Yeah, I get that 5E is sometimes not great with the way it words its rules, but common sense here, people. Please?
It kind of does matter what we think if we're talking about applying it to situations it wasn't designed to be applied to. It just seems kind of rules lawyery to try to claim that it technically works due to the way it's worded while conveniently avoiding the fact that it isn't a property that is applied to weapons that are dex by default. You might as well try to apply it to spells while ignoring that it's a property for weapons.There are only so many words and "versatile" was used to describe weapons such as longswords that could be used either one handed or two handed. Finesse is currently only applied to melee weapons, think of it as "melee weapons usually rely on strength but here's some that can also use a lighter touch and can use dex".
Doesn't matter what we think though, you just have to look at the rules under Equipment > Weapons > Weapon Properties.
Applying it to bows is already a house rule, it's not particularly wild to streamline the definition of 'Finesse' to simply 'you can pick STR or DEX when using this weapon"It kind of does matter what we think if we're talking about applying it to situations it wasn't designed to be applied to. It just seems kind of rules lawyery to try to claim that it technically works due to the way it's worded while conveniently avoiding the fact that it isn't a property that is applied to weapons that are dex by default. You might as well try to apply it to spells while ignoring that it's a property for weapons.
The Monk is MAD enough as it is Instead, let them add WIS to grappling checks.(I also let monks add both their dex and strength to their monk attack damage, for similar reasons).
I think that when your house rule makes the game less comprehensible, it's a bad house rule. "It doesn't mean anything" doesn't really work when the word means the opposite of what you're trying to make it mean.It's just a keyword, it doesn't mean anything.
I mean the keyword could be anything else, here it's just repurposing a keyword that has an understood meaning.I think that when your house rule makes the game less comprehensible, it's a bad house rule. "It doesn't mean anything" doesn't really work when the word means the opposite of what you're trying to make it mean.
I don't mind the monk being MAD.The Monk is MAD enough as it is Instead, let them add WIS to grappling checks.