I have never seen anyone running the game on the Basic rules alone. Is that a thing people actually do?Between the Basic Rules, Starter Set and Essentials Kit, and the three core rulebooks.... it's pretty much already got a bit of a split.
With 5E being as big as it is now, but with so many people looking for different things, I wonder if 5E is "big enough" survive a Basic/Advanced style split between two compatible but distinct lines. If so, what would that look like? What settings get put in what lines?
This is my thought. WotC probably could split it into two and both would find an audience, but I think the current approach is probably better for them, so they'll stick with it.So, I don't expect WotC would find splitting it advantageous to them, if that's what you mean. To WotC, I suspect it would mean supporting two product lines, while reducing overall profit margin on the products, as each takes the same mount of work to produce, but is now targeting a smaller audience. Even if the loss isn't so bad as to be unprofitable, it would likely be less profitable, so... why do it?
I think "advanced" lines are the purview of the 3PP folks at this point.
I've run basic only games to introduce new gamers, some of whom went on to get more involved books, which seems like evidence that the current approach is working.I have never seen anyone running the game on the Basic rules alone. Is that a thing people actually do?
Here's a related question:I think for WotC it would make sense to ensure tables have the ability to play games that are more basic or more advanced all under the same 5e umbrella, so they don't have to produce separate product lines. Between periodic release of new player options in books such as Xanathar's or Tasha's and something like an "Advanced DMG" such as what @jeremypowell has advocated for, I think WotC could easily have "advanced" stream stuff, with the "core triad" PHB/DMG/MM covering more basic games (especially when not using feats or multiclassing), without having to take any risks with different product lines.
Suffice to say I think that leaves 3rd party or homebrew content for genuine "advanced" versions of the game (à la Level Up) or "basic" ones (such as OSR-style hacks of 5e - Into the Unknown for instance).