Your post made me shift my perspective a bit when it comes to this (and all the others like this in other threads) discussion...
We aren't really arguing/debating whether or not a GM should curate player choices.....what we are arguing is how to reduce the conflict that arises when a player wants X and the GM does not want X.
One's answer may be that the GM always wins, or maybe at some tables the player always wins, or I'm guessing at most tables there is compromise. That is what we are really discussing, not curation in and of itself.
In one game I'm in, the warforged is a recently-awakened remnant of an ancient civilization--and it's not like D&D isn't filled with the ruins of ancient civilizations.If, as a GM, a player asked to be a warforged in a world where there weren't any warforged I'd allow it and have a lot of fun coming up with the oddball circumstance that made it happen (lightning hit a statue at the same time a cleric cast True Resurrection and a soul was created and instilled).
I had a statue possessed by a down on his luck devil as the origin of my warforged cleric. Everytime he cast a spell to help a party member he got ownership of a very very small fraction of their soul.In one game I'm in, the warforged is a recently-awakened remnant of an ancient civilization--and it's not like D&D isn't filled with the ruins of ancient civilizations.
Perhaps he'd become persuaded by Marxist-type theories and thus believed in collective ownership.I had a statue possessed by a down on his luck devil as the origin of my warforged cleric. Everytime he cast a spell to help a party member he got ownership of a very very small fraction of their soul.
The soul thing had no game effect, it was just for funsies.
Okay. Who said "the buck stops here" has to mean "fiat declaration"? Keep in mind, the man who made that his slogan was part of a system of checks and balances, and he used the phrase to indicate who takes responsibility, not who declares what will and won't be.I think the buck stops with the DM. It has to stop somewhere. The DM is responsible for not only their enjoyment, but the enjoyment of everyone at the table.
And yet, warforged is one of these races that have always posed a problem of verisimilitude to me. Are they constructs or not ? How do they heal ? Not to mention things like sleeping, eating, breathing and such. Various editions have had various takes on this, with more or less success, and this is where, for me, 5e's simplicity which works very well in general fails to provide explanations that look both interesting, fun and "realistic" to people at our tables, which is why we don't have any in our groups, including in Eberron campaigns.In one game I'm in, the warforged is a recently-awakened remnant of an ancient civilization--and it's not like D&D isn't filled with the ruins of ancient civilizations.
The rules just don't do enough to make them feel adequately distinct.And yet, warforged is one of these races that have always posed a problem of verisimilitude to me. Are they constructs or not ? How do they heal ? Not to mention things like sleeping, eating, breathing and such. Various editions have had various takes on this, with more or less success, and this is where, for me, 5e's simplicity which works very well in general fails to provide explanations that look both interesting, fun and "realistic" to people at our tables, which is why we don't have any in our groups, including in Eberron campaigns.
The rules just don't do enough to make them feel adequately distinct.
I also house-ruled that they could also only be magically healed by someone casting Mending at a higher spell slot, rather than cure wounds.
And yet, warforged is one of these races that have always posed a problem of verisimilitude to me. Are they constructs or not ? How do they heal ? Not to mention things like sleeping, eating, breathing and such. Various editions have had various takes on this, with more or less success, and this is where, for me, 5e's simplicity which works very well in general fails to provide explanations that look both interesting, fun and "realistic" to people at our tables, which is why we don't have any in our groups, including in Eberron campaigns.