DarkMantle
Explorer
As someone new-ish to the recent controversies, I tried to deconstruct the "big picture" and make sense of all the conflicted feelings going around. Here's an hypothesis:
Evolution says "Keep it simple, stupid"
Evolution says "Keep it simple, stupid"
- Humans are predisposed to binary thinking, pattern seeking, and stereotypical thinking
- For our ancestors, this was an evolutionary feature to increase efficiency and reduce cognitive load, which presumably increased their likelihood of survival
- Today, we are still averse to uncertainty and ambiguity
- So we still reduce a complicated world into simplified narratives.
- This feels good and gives us peace of mind to see the world in simpler terms.
- This attractive perspective made its way into fantasy fiction through its authors' POVs and the readers who enjoyed it.
- Fantasy is escapism, not homework. It allows us to explore human themes without taking up the same cognitive category as the burdens of real-life.
- If there was fantasy fiction that wasn't escapist enough, it didn't sell as well.
- Fantasy races are also an outcome of stereotypical thinking.
- Each race was a subset of human personalities. All dwarves typically have so-and-so traits. Orcs were cardboard caricatures of the Other. They didn't have a wide separate personality spectrum.
- This was practical: It would be almost impossible (?) to come up with fantasy races that are both un-human and relatable for mainstream readers.
- If D&D is an escapism from a messy, complicated, uncertain, ambiguous world, than stereotypes fit easily into fantasy worlds.
- D&D was to relax and have fun. The hard thinking was for real-life.
- Only if D&D were an escapism of a different sort, like where players want to engage with complicated "there is no right answer" dilemmas, then stereotypes don’t play a role and and are even disadvantageous.
- So this is where different goals come into conflict.
- The modern world was starting to realize that an increasing number of stereotypes are really problematic in a global civilization
- For the designers of D&D, the goal was always to make a game that people want to purchase, play and enjoy.
- On the other hand, significant portion of society wants to move away from harmful or problematic stereotypes, where they may be.
- Meanwhile, our brain have not finished catching up to modern civilization. The brain still likes what it likes 100,000 years ago, and the way we feel isn't going away.
- In D&D, stereotypes can continue to feel settling (for escaping from an overly complicated world) or unsettling (where they touch close to real-life pain)
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