D&D 5E D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse. The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings. Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods...

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse.
  • The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings.
  • Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods they had before Maglubiyet. Prior to Magulbiyet unifying them, goblinoids were folk of the feywild in keeping with 'real-world' folklore.
  • Changelings aren't just Eberron, but they've been everywhere -- you just don't necessarily know it. Their origin is also in the realm of the fey.

 

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overgeeked

B/X Known World
The multiverse is a sort of meta-setting, in which all other settings exist as “worlds.” This has technically been the underlying assumption WotC’s writers have been operating under for all of 5e, they just haven’t been explicit about it until now. You can kind of see it in the PHB, in the way it casually drops references to elements from various D&D settings, or the way it talks about “the worlds of D&D.” That stuff isn’t them being setting-neutral, it’s them writing about D&D’s default setting, the multiverse.

They’ve gradually been getting more explicit about this since at least Tasha’s. For example, the spell Dream of the Blue Veil allows the caster to travel to a different “world,” which is to say a different setting. And you could say the First World stuff first teased in Tasha’s and later expanded upon in Fizban’s is one of the first pieces of setting lore we’ve gotten about the multiverse. Goblins being fae in origin is another, new piece of lore for the setting.
Exactly. The "multiverse" is quite literally D&D as a whole. They're slightly changing the fundamental assumptions on some races. Removing references to specific cultural norms or setting specific info. Giving things a more explicit myth-forward style.
 

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Argyle King

Legend
5e does have a default setting though, that default setting is just “The Multiverse.” Here, look:


That’s from 2015!

Thank you.

If it's on Twitter, I don't see it. My personal preference is to avoid Twitter because I view the platform as a whole to be a being ground for a largely toxic community.

The approach you mention is what I was hitting on earlier. With the multiverse as a default setting, comes what appears to be some attempt to make "different" settings adhere to one underlying set of ideas.

I think it's a slightly (but importantly) different thing to have a default start to ideas which are later influenced (and changed) by the individual needs of a setting.

Even though it's a small difference of thought and wording, I believe it has a large impact on design and end result when it comes to creating worlds, the direction for a brand, or a longterm narrative.
 

Zarithar

Adventurer
I pulled out my old 1st edition Monster Manual and looked at the goblin entry. Nothing about goblinoids having fey ancestry. Nothing about Maglubiyet either. Was this lore in Deities & Demigods then? Also - just because it's printed doesn't mean you have to play it that way. We are all free to either use or discard the lore as we see fit in our own games. Not sure why folks are getting upset really.
 

JEB

Legend
I pulled out my old 1st edition Monster Manual and looked at the goblin entry. Nothing about goblinoids having fey ancestry. Nothing about Maglubiyet either. Was this lore in Deities & Demigods then?
From a quick look: Maglubiyet appeared in 1E's Deities & Demigods, yes, where it notes him ruling over the other goblinoid deities. Looks like the lore about Maglubiyet going further, and subduing or destroying any rival goblinoid deities, appeared as early as 2E's Monster Mythology.
 

doctorbadwolf

Heretic of The Seventh Circle
I mean, that’s pretty close to describing outer space, except for the “airy” part.
The idea of there not being any difference between the space below the clouds and that between the planet and the sun is…huge.

That’s a very different cosmology than our own, in a way that I think would be pretty interesting to explore.

Like…imagine the view of earth from the moon. Now imagine that there isn’t a visible shell of atmosphere around the earth.

Idk maybe I’m not articulating what is so massively different about a space you can just fly a regular old airplane through, leaving the planet without any more effort than it takes to fly laterally. A hot air balloon could go to the moon and back. There is no barrier.

It’s a fun idea. Combine it with

“what are the stars? Well, some are the spirit lanterns that we send up into the air every year. Others are balls of burning gas that planets orbit. That one there is the chariot of Amun Aran, and of course our sun is a star, from the perspective of some very far away on some strange world we’ve never heard of. To us, she is The Mother, and the stories aren’t metaphors. She really is a celestial dragon, sleeping but aware, protecting our world and giving us light.”

weird stars, and you’ve got the start of a really cool setting.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Thank you.

If it's on Twitter, I don't see it. My personal preference is to avoid Twitter because I view the platform as a whole to be a being ground for a largely toxic community.
I don’t blame you. Twitter is a literal bullying machine.
The approach you mention is what I was hitting on earlier. With the multiverse as a default setting, comes what appears to be some attempt to make "different" settings adhere to one underlying set of ideas.

I think it's a slightly (but importantly) different thing to have a default start to ideas which are later influenced (and changed) by the individual needs of a setting.

Even though it's a small difference of thought and wording, I believe it has a large impact on design and end result when it comes to creating worlds, the direction for a brand, or a longterm narrative.
I agree! For an example of this in action, look at the changes made to Eberron and Dark Sun in 4e. 4e also had a multiverse meta-setting, and most of the changes made to those two settings were to make them conform better to the World Axis cosmology, which was part of the 4e multiverse.

I think, due to some of the backlash to these sorts of changes during 4e, they’re taking a more cautious approach with 5e’s meta-setting. It took them this long to give us a peek at the underlying lore of the 5e multiverse, and they seem more willing to allow worlds like Eberron to retain their own cosmologies rather than forcing them to conform to the Great Wheel. But I think some amount of tweaking of the settings to conform to the assumptions of 5e’s multiverse will be inevitable, especially for the M:tG planes.
 

doctorbadwolf

Heretic of The Seventh Circle
Exactly. The "multiverse" is quite literally D&D as a whole. They're slightly changing the fundamental assumptions on some races. Removing references to specific cultural norms or setting specific info. Giving things a more explicit myth-forward style.
And explicitly not replacing the old way, importantly. They aren’t saying, okay this is what a goblin is now. They’re saying, here’s a goblin that doesn’t assume a specific world. If you want to play the classic goblin presented in Volos, that book is still there for you.
 

Charlaquin

Goblin Queen (She/Her/Hers)
The idea of there not being any difference between the space below the clouds and that between the planet and the sun is…huge.

That’s a very different cosmology than our own, in a way that I think would be pretty interesting to explore.

Like…imagine the view of earth from the moon. Now imagine that there isn’t a visible shell of atmosphere around the earth.

Idk maybe I’m not articulating what is so massively different about a space you can just fly a regular old airplane through, leaving the planet without any more effort than it takes to fly laterally. A hot air balloon could go to the moon and back. There is no barrier.

It’s a fun idea. Combine it with

“what are the stars? Well, some are the spirit lanterns that we send up into the air every year. Others are balls of burning gas that planets orbit. That one there is the chariot of Amun Aran, and of course our sun is a star, from the perspective of some very far away on some strange world we’ve never heard of. To us, she is The Mother, and the stories aren’t metaphors. She really is a celestial dragon, sleeping but aware, protecting our world and giving us light.”

weird stars, and you’ve got the start of a really cool setting.
Sorry, I was not as clear as I could have been. I do actually appreciate the differences that would make, I was just trying to be funny.
 


JEB

Legend
And explicitly not replacing the old way, importantly. They aren’t saying, okay this is what a goblin is now. They’re saying, here’s a goblin that doesn’t assume a specific world. If you want to play the classic goblin presented in Volos, that book is still there for you.
This is the potential of what was said in the video, yes. Whether the reality lives up to that promise remains to be seen.
 

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