Lanefan
Victoria Rules
Agreed.I'm definitely in the camp that characters with strong personalities and personal motivations that don't always mesh combined with clear effort on the part of all players to maintain some level of party cohesion and inter-player respect is the most fun way to play. Some tension and conflict within the party isn't necessarily a bad thing, as long as everyone involved is still having fun and feels like their own ability to play is still being respected. The antisocial jerk character can totally work, provided the player behind them is giving them sufficient motivation to still engage with other characters and is actually making an effort to keep the play going.
Why not just be true to your character and let the party fracture if that's the way things are going? To me that's far and away preferable to, using your terminology, stripping away pieces of your character.One of the problems I've found with one person deciding to refuse to be a team player is that it can force all the people who are actually trying to be team players and maintain party cohesion to change their characters to accommodate them. Players refusing to buy into the most basic teamwork requirements tend to be black holes that drag everyone else down as some players bend over backwards to make it work. I have definitely been in the position as a player where I felt like I had to strip away pieces of my own character to prevent the party from fracturing due to someone else's poor behavior.