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D&D 5E D&D Lore Changes: Multiversal Focus & Fey Goblins of Prehistory

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse. The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings. Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods...

WotC's Jeremy Crawford revealed a couple of the lore changes in Monsters of the Multiverse.
  • The big shift is toward the multiverse as the game's main perspective rather than a specific setting. The game is shifting towards a multiversal focus, with a variety of worlds and settings.
  • Universe-spanning mythical story beats, such as deep lore on goblinoids going back to 1st Edition, and the gods they had before Maglubiyet. Prior to Magulbiyet unifying them, goblinoids were folk of the feywild in keeping with 'real-world' folklore.
  • Changelings aren't just Eberron, but they've been everywhere -- you just don't necessarily know it. Their origin is also in the realm of the fey.

 

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RoughCoronet0

Dragon Lover
I prefer to go with Occam's Razor. The simplest explanation is that they aren't being super tricky and that the Astral Elves, along with their current multiverse push, means that Planejammer is likely coming.
I mean, the Feywild Races UA ended up being split between 3 different books (Beyond the Witchlight for the Fairy and Harengon, Strixhaven for the Owlin, and Monsters of the Multiverse for the Hobgoblin.

So I don’t think it’s too far of a stretch to think they could be play testing ideas for both Spelljammer and Planescape. Maybe even Dark Sun (taking Thri-keen into consideration). Ultimately we won’t know until the other announced campaign books are revealed.
 

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DEFCON 1

Legend
Supporter
But I think with Sanderson's own example, we certainly have a warning that it can, in fact, go wrong. What Sanderson did with the plot in Oathbringer would be equivalent to say, a future, say, Dragonlance setting book deciding to devote like an entire chapter to spelljammers/Krynnspace and/or portals/planescape-y stuff, or worse, WotC deciding all future setting books had to have such a chapter. So let's hope that they manage to keep it as something optional, like earlier Sanderson, not jam it in as a big deal, like Oathbringer.
Serious question...

Assuming for the sake of argument that you are a fan of Dragonlance and actually want a 5E setting sourcebook... would it actually matter if they in fact DID include a chapter in the setting book for Spelljammer / Krynnspace? Would that one chapter in an otherwise full 200+ pages of Dragonlance information STOP you from buying the book, rather than just buying the book for all the stuff you want and then just not reading or using that chapter? Do you actually need every single chapter and page in a book to be useable to you for it to be worthy of purchase?

Me personally, I'd say "Not in the least!". Hell, I bought Eberron: Rising from the Last War even after I had bought the Wayfinder's Guide To Eberron, knowing full well that a tremendous amount of stuff was just going to be completely reprinted and thus be "unusable" page count per se. It's no different than buying a monster book, knowing full well there are going to be a crapton of monsters I'll never actually use in any of my games.

If I buy a book, I do it with the full knowledge that I ain't gonna use everything in it, and I'm not going to cut off my nose to spite my face because of that fact. If I only bought gaming books that I was going to make entire use of everything in it... I'd never be able to buy gaming books. So the "fear" that a Dragonlance book in the future might include a chapter about stuff that you won't care about seems to me quite a bit unfounded. Especially considering if you like Dragonlance, you probably already own a bunch of older Dragonlance stuff... which means you can use the setting you already have and you'd just use the 5E book for the updated game mechanics (in which case you won't be using more than half of the book most likely.) So if that's going to stop you, why are you even waiting for a new 5E setting book in the first place?
 

Assuming for the sake of argument that you are a fan of Dragonlance and actually want a 5E setting sourcebook... would it actually matter if they in fact DID include a chapter in the setting book for Spelljammer / Krynnspace? Would that one chapter in an otherwise full 200+ pages of Dragonlance information STOP you from buying the book, rather than just buying the book for all the stuff you want and then just not reading or using that chapter? Do you actually need every single chapter and page in a book to be useable to you for it to be worthy of purchase?
First off, it's not binary buy/don't buy based on that, and obviously I didn't' suggest it was - that's solely on you, the whole "STOP" narrative, so you might want to consider if you're putting words into people's mouths - because right now? You are. I know it's probably not intentional, but I think it's good to let people know (I find it helpful when I'm doing it, to be told).

You even end with a false question:
So if that's going to stop you, why are you even waiting for a new 5E setting book in the first place?
Who the said it would? Oh that's right, YOU did, not me! Come on mate. You've set up a whole argument I wasn't even having. I'm not actually offended if it seems like, I'm just amused and slightly vexed! :)

However, it is something that makes me somewhat less likely to buy a book.

Every "probably useless" chapter is. If a book has enough of it them, unless it has something totally amazing to balance that out, its very likely I won't buy it. I definitely agree that all books contain info I won't get much out of. The question isn't binary pass/fail, it's "how much is too much"? This is especially true as books get smaller. When you have 300+ pages, devoting say 10-20 to Krynnspace and so on might feel fine. When you have 200-ish, and can barely even fit the main setting description, 10-20 pages on Krynnspace seems rather extreme. Especially when monsters might be dozens of pages, rules are likely dozens of pages, "how to run X" and "cool ideas" and so on is probably dozens of pages.

I mean why would I buy a Dragonlance book? Because I kind of like Dragonlance, and because particularly I'd like to see how the setting is updated and changed for 5E. Secondary to that would be wanting to see rules updates. Yeah, as you say, if I wanted to just run older editions - including Krynnspace, note! - I have material for those. But I want to see what they do with it.

And focusing on materials for different settings is not really how you do that, and reeks of cross-marketing of the more unpleasant kind. And particularly if we saw a mandatory devotion of space in all future settings to supporting some "Multiversal" setting, that would lower the value of all those books a bit to me (and honestly annoy me especially given 5E setting books run too short rather than too long imho). Further it means claims that you can "just ignore it" are likely to increasingly become untrue. Because once you've established every setting has to feature the multiverse, it's nearly inevitable that some setting elements in certain settings which aren't multiverse-focused (i.e. not Spelljammer/Planescape) will start to go that way too.
 


Monsters of the Multiverse, which is full of planar races, proves that?

You don't need that with "straight spelljammer". You don't need planes. Yet this book is about the planes.

Crawford said nothing about traveling between mortal worlds.

Seriously, will there be a Feywild or Ravenloft crystal sphere, is that your call? Crystal Spheres for MtG settings (which has a multiverse made of planes, and planeswalkers).

It does not add up at all.

There will likely be Crystal Spheres in the Feywild and Shadowfell given they mirror the Material Plane, but they themselves will not be contained in a Crystal Sphere. The Border Elemental Planes might also mirror Crystal Spheres some how given it too mirrors the Material Plane.

And Crawford did mention worlds and planes and the art showed a Spelljammer when he was talking about it.
 


JEB

Legend
This has been a constant refrain for years that the books are too expensive. It's utterly, utterly baffling to me that anyone could point to D&D as an expensive hobby. As you say, 4 dollars per person PER YEAR. It is so close to free that it's ridiculous. There are very, very few hobbies out there cheaper than RPG gaming even at double the price for books.

Good grief, five people go to Starbucks for about the price of one DMG. Heck, it's nearly impossible for five people to go out for dinner once for fifty dollars. McDonalds is more expensive than that.

But, price is going to drive gamers away? I really, really don't think so.
There are, in fact, people for whom a trip to Starbucks or a proper sit-down restaurant, or buying anything from McDonald's that isn't on the dollar menu, are all expensive enough that they have to be rare, special treats, assuming that they do them at all.

Is it really so hard to imagine that such people might already be reluctant to drop $50 on a RPG book? And that asking them to double their investment to get the same value in 2024 might make the prospect even less appealing?
 


Those were different. They weren't a Spelljamming race, and they weren't from the astral plane. There are no astral elves in Spelljammer and they are from another plane, making them a planar race. The mithril(star) elves would also be from another plane, but are not yet in 5e that I am aware of.

My bet is UA Astral Elves = Aborean Elves for Planescape. Astral Elves feel like a Cross between Elves and Aasimar. The mixture of light/radiant damage and healing themes from Aasimar with Elf traits like Trance.
 

There are, in fact, people for whom a trip to Starbucks or a proper sit-down restaurant, or buying anything from McDonald's that isn't on the dollar menu, are all expensive enough that they have to be rare, special treats, assuming that they do them at all.

Is it really so hard to imagine that such people might already be reluctant to drop $50 on a RPG book? And that asking them to double their investment to get the same value in 2024 might make the prospect even less appealing?

OOPS
 
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