Helldritch
Hero
So far, in the poll, we can see two tendencies.
1) Orcs & Drows can be any alignments
2) Orcs & Drows are always/typically evil.
What I find interesting though, is that both sides do not need any help or already have it covered. In fact if you look at the poll so far:
Orc and Drow will continue to be of any alignment fits the Orcs and Drows can be of any alignment within a 3% margin.
AND
Orcs and Drows will continue to be evil fits the within a 14% margin. I suspect that some of that means that a fair portion voted for We do not need help, we have it covered. If we cut this one in half, assign both halves to each then we have a closer match.
Is suspect that some like me voted for the two stances that I do not need help (either O&D will continue to be any alignments or O&D will continue to be Evil). And some just voted for one and assumed that it was not necessary to add more.
I think that it is a bit ambiguous for the last part as for the "we have it covered" could please both sides. I for one, am on the fence, it entirely depends on which game world I will be. Eberron is an incredible world where we can play drows, orcs and goblinoids like in WoW (Exandria and Tal Dorei are about the same, and yes I am waiting for my copy of Tal Dorei). Forgotten realm allows for the rare individual to be good and Greyhawk is a bit less flexible as "good" humanoid are rarer and most of them usually ally themselve with evil gods as per default. In my own game world, orcs are evil through and through with no possibilities to be anything else as they are literally bred from pods (no female orcs) fully grown and goblins are even worst. (they have rituals to make a simple goblin become a hobgoblin or a bugbear, both rituals involve a lot of humanoid or animal flesh).
But for those that play in a single campaign world, continuity is really important. Their game is not one shot (one group only if you will) that will end when the group is over. But it is there for all groups and time will advance on the world as they go with different groups. And it might stem from this single fact that some people prefer one way or an other. The younger generation of gamer usually play one group and then another in an other world. So anything goes be it rabbit folks, turtle folks, good orcs and whatever. The older generation usually stick to one world and prefer a more durable and structured approach. Both sides have their merits and flaws. Neither is right or wrong. And there are the other types that change worlds from time to time to dust off their old shoes and do something else (that's me
).
Also: Here it can depend a lot on whom introduced you to the hobby, my young players would fall into the first categorie but they play with me so they will go with the third stance. But some others that I have coached go either way. It is also a matter of preferences. This is why it is so hard to define.
This is what this poll is telling me.
1) Orcs & Drows can be any alignments
2) Orcs & Drows are always/typically evil.
What I find interesting though, is that both sides do not need any help or already have it covered. In fact if you look at the poll so far:
Orc and Drow will continue to be of any alignment fits the Orcs and Drows can be of any alignment within a 3% margin.
AND
Orcs and Drows will continue to be evil fits the within a 14% margin. I suspect that some of that means that a fair portion voted for We do not need help, we have it covered. If we cut this one in half, assign both halves to each then we have a closer match.
Is suspect that some like me voted for the two stances that I do not need help (either O&D will continue to be any alignments or O&D will continue to be Evil). And some just voted for one and assumed that it was not necessary to add more.
I think that it is a bit ambiguous for the last part as for the "we have it covered" could please both sides. I for one, am on the fence, it entirely depends on which game world I will be. Eberron is an incredible world where we can play drows, orcs and goblinoids like in WoW (Exandria and Tal Dorei are about the same, and yes I am waiting for my copy of Tal Dorei). Forgotten realm allows for the rare individual to be good and Greyhawk is a bit less flexible as "good" humanoid are rarer and most of them usually ally themselve with evil gods as per default. In my own game world, orcs are evil through and through with no possibilities to be anything else as they are literally bred from pods (no female orcs) fully grown and goblins are even worst. (they have rituals to make a simple goblin become a hobgoblin or a bugbear, both rituals involve a lot of humanoid or animal flesh).
But for those that play in a single campaign world, continuity is really important. Their game is not one shot (one group only if you will) that will end when the group is over. But it is there for all groups and time will advance on the world as they go with different groups. And it might stem from this single fact that some people prefer one way or an other. The younger generation of gamer usually play one group and then another in an other world. So anything goes be it rabbit folks, turtle folks, good orcs and whatever. The older generation usually stick to one world and prefer a more durable and structured approach. Both sides have their merits and flaws. Neither is right or wrong. And there are the other types that change worlds from time to time to dust off their old shoes and do something else (that's me

Also: Here it can depend a lot on whom introduced you to the hobby, my young players would fall into the first categorie but they play with me so they will go with the third stance. But some others that I have coached go either way. It is also a matter of preferences. This is why it is so hard to define.
This is what this poll is telling me.