D&D 5E Orcs and Drow in YOUR game (poll */comments +)

How is the portrayal of orcs and/or drow changing in your game? Check ALL that apply. (Anonymous)

  • Not applicable (both orcs and drow are absent from our game setting)

    Votes: 13 5.9%
  • Not relevant (both orcs and drow are there but very peripheral in our game setting)

    Votes: 14 6.3%
  • Currently, orcs and drow are Any Alignment in our game

    Votes: 64 29.0%
  • Currently, orcs OR drow are Typically Evil in our game

    Votes: 95 43.0%
  • Currently, orcs OR drow are Always Evil in our game

    Votes: 15 6.8%
  • In our game setting, orcs and drow will continue to be Any Alignment

    Votes: 59 26.7%
  • In our game setting, orcs and drow might change from Evil to Any Alignment

    Votes: 10 4.5%
  • In our game setting, orcs and drow will definitely change from Evil to Any Alignment

    Votes: 1 0.5%
  • But we want (more) help or guidance from official published WoTC material

    Votes: 9 4.1%
  • But we want (more) help or guidance from 3rd party publishers

    Votes: 6 2.7%
  • But we want (more) help or guidance from online forums/groups

    Votes: 7 3.2%
  • And we don't need any help to make these changes; we've already got it covered

    Votes: 80 36.2%
  • I don't know / not sure

    Votes: 1 0.5%
  • Added: In our game setting, orcs and drow will continue to be Typically Evil Alignment

    Votes: 76 34.4%

  • Poll closed .

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Publish a cool and appealing Drow faction that is generally Good align, and it will make more difference.
Same for the Orcs, make up a faction of Orcs, that are smart, cunning, that use arcane in a different way and people will start to use them.

I think you are getting it wrong here. Some people are already loving and using these two races. And the people who love them as they are would not love them anymore once transformed, because their badassness is also part of what makes them cool.

Actually, the thing is that, for some people, the fact that other people love them as they are IS the problem. They are assuming that they are loved for the wrong reasons - and they are wrong in all the cases that I know of personally - and that they are propagating wrong messages - in which they are wrong, again, for all the people that I know of at least, since we make absolutely no correlation between these races and the real world. Actually, one of my best friends and his daughter whom I lay with every week are people of colour and they absolutely love drows. The father, in particular, plays them every chance he gets, and evil when allowed to by the campaign.

The only solution is to show that there is absolutely no correlation between these races and the real world. And honestly, orcs in D&D have always been grey, grin or pink anyway. As for the drows, do you know anyone with absolutely black skin and the other features of a drow ? So it should be easy, except that some people have latched onto that and are using it as a lever to change other things in D&D, some of which need indeed to be portrayed more inclusively for example gender.

As an other solution, closer to what you suggest, maybe create a race that has dark skin but is good ? But I doubt that would work either.
 

I just want to stop a moment and preserve this.
As if being Lloth was something to be proud of.

I'm not sure what you are exactly trying to convey here, but as a DM, I am proud when I create a really good villain, and remembering the fear and respect that Lolth and the drows generated in G3-D1-D2-D3-Q1, I really think Gygax did a great job. Every time I use drows in my campaign, you can see the players becoming slightly nervous and wondering what is happening. They are fantastic adversaries, or can be really fun to roleplay.
 

I'm not sure what you are exactly trying to convey here,
It's nothing about you. It's that Lloth is a joke based on canonical behavior and literally everything about drow society that has to do with her.

So the idea of a multiverse of Lloths where one of them is trying to claim they're the Llothest Lloth is hilarious.
 

I think you are getting it wrong here. Some people are already loving and using these two races. And the people who love them as they are would not love them anymore once transformed, because their badassness is also part of what makes them cool.

Actually, the thing is that, for some people, the fact that other people love them as they are IS the problem. They are assuming that they are loved for the wrong reasons - and they are wrong in all the cases that I know of personally - and that they are propagating wrong messages - in which they are wrong, again, for all the people that I know of at least, since we make absolutely no correlation between these races and the real world. Actually, one of my best friends and his daughter whom I lay with every week are people of colour and they absolutely love drows. The father, in particular, plays them every chance he gets, and evil when allowed to by the campaign.

The only solution is to show that there is absolutely no correlation between these races and the real world. And honestly, orcs in D&D have always been grey, grin or pink anyway. As for the drows, do you know anyone with absolutely black skin and the other features of a drow ? So it should be easy, except that some people have latched onto that and are using it as a lever to change other things in D&D, some of which need indeed to be portrayed more inclusively for example gender.

As an other solution, closer to what you suggest, maybe create a race that has dark skin but is good ? But I doubt that would work either.
I see no solution to satisfy those who don’t like that some use evil drows or orcs,
That‘s beyond my understanding.
 

It's nothing about you. It's that Lloth is a joke based on canonical behavior and literally everything about drow society that has to do with her.

So the idea of a multiverse of Lloths where one of them is trying to claim they're the Llothest Lloth is hilarious.

So, serious question. Would the gods in a multiverse kind of work like how they have it with the great wyrms (or whatever they're calling what Bahamut and Tiamat are now) that live across planes?
 

So, serious question. Would the gods in a multiverse kind of work like how they have it with the great wyrms (or whatever they're calling what Bahamut and Tiamat are now) that live across planes?
Thank to Lyxen, they're all the Citadel of Ricks in my head now, but Considering Bahamut and Tiamat are treated as gods in most settings, I think that's your answer.
 

Thank to Lyxen, they're all the Citadel of Ricks in my head now, but Considering Bahamut and Tiamat are treated as gods in most settings, I think that's your answer.
You understand that now I have to create a divinity "Citadel of Ricks" to interact/rule the multiverse, right?

Love it!
 


Kinky.

Drow society would fall dangerously low, but I don't think it would collapse completely. Worship would shift immediately to other drow deities as the matrons won't want to lose their power and position. They'd ensure that the rest of the drow follow suit. That increased worship would strengthen Vhaeraun and the others.
This whole concept of "other Drow deities", at least of any relevance, makes no sense to me.

If Llolth is dominant within the society (as most if not all seem to have her) then given her ruthless and power-hungry nature there's no doubt she'd have issued orders to her Clerics that non-believers among the Drow are to be slain on sight; meaning worship of any Drow deity not named Llolth is going to be very quiet and almost certainly done with the benefit of Clerics.

And - to echo @Vaalingrade from upthread - Llolth had a kid? Wtf?
 

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