D&D 5E Orcs and Drow in YOUR game (poll */comments +)

How is the portrayal of orcs and/or drow changing in your game? Check ALL that apply. (Anonymous)

  • Not applicable (both orcs and drow are absent from our game setting)

    Votes: 13 5.9%
  • Not relevant (both orcs and drow are there but very peripheral in our game setting)

    Votes: 14 6.3%
  • Currently, orcs and drow are Any Alignment in our game

    Votes: 64 29.0%
  • Currently, orcs OR drow are Typically Evil in our game

    Votes: 95 43.0%
  • Currently, orcs OR drow are Always Evil in our game

    Votes: 15 6.8%
  • In our game setting, orcs and drow will continue to be Any Alignment

    Votes: 59 26.7%
  • In our game setting, orcs and drow might change from Evil to Any Alignment

    Votes: 10 4.5%
  • In our game setting, orcs and drow will definitely change from Evil to Any Alignment

    Votes: 1 0.5%
  • But we want (more) help or guidance from official published WoTC material

    Votes: 9 4.1%
  • But we want (more) help or guidance from 3rd party publishers

    Votes: 6 2.7%
  • But we want (more) help or guidance from online forums/groups

    Votes: 7 3.2%
  • And we don't need any help to make these changes; we've already got it covered

    Votes: 80 36.2%
  • I don't know / not sure

    Votes: 1 0.5%
  • Added: In our game setting, orcs and drow will continue to be Typically Evil Alignment

    Votes: 76 34.4%

  • Poll closed .
Both drow and orcs are usually Evil in my games. And players need a good excuse (backstory) to play one that isn't. But I don't actually have a problem with Evil characters as long as the players agree to get along. Orcs tend to be a little more Chaotic than Evil.
 

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You are stating my stance as if it was not mine. Or am I missing something?

I'm in line with your position, just pointing out that although it was no core in 2e, it was core in 3e (alas).

Par ce que là tu m'as carrément perdu sur cette réponse. (in english: you lost me on that answer...)

:)

Although I do prefer priest to have gods by a very very very wide margin. I can accept the stance that some people prefer not to have gods in their games. But if a setting has gods, then these gods will definitely have a say on what is happening on the prime material plane.

Once more, I think that exceptions are by definition exceptional, there are few settings without gods, although they exist, and there are few priests without gods. Yes, they can exist, but I think it's a minority and certainly not my preference. Clear ? :)
 


It's an interesting point, Orcs were Lawful Evil in 1e, and I have always considered them that way, contrary to goblins who were clearly CE...
I think maybe the perception changed a bit in 3E, where they were often portrayed as barbarians, with barbarians requiring a non-lawful alignment.
 

I think maybe the perception changed a bit in 3E, where they were often portrayed as barbarians, with barbarians requiring a non-lawful alignment.
Indeed, they were LE in 2e too, and I think you are right about the "barbarian" perspective for 3e. Anyway, for me, they are still and will remain LE.
 

I think maybe the perception changed a bit in 3E, where they were often portrayed as barbarians, with barbarians requiring a non-lawful alignment.
Yeah it flipped around then.

Orcs became linked with nonlawful barbarians. Especially with the core Half orc race and core barbarian class being linked.

Hobgoblins became linked to fighters in nonchaotic armies.
 

Uh, no, I'm saying the whole rules as to which level cleric spells came from faith, celestials, or gods themselves is entirely a 1e thing, and doesn't exist in 2e.


When you stop trying to ignore inconveniences.
From the player handbook 2nd edition page 33. Paragraph 3.
"The cleric receives his spells as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells the cleric prays for), as a sign of and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment."

You are the one ignoring the rules here.
 




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