Don't the two go sort of hand-in-hand? Can you give an example?
For instance, in the idea of a Paragon class, I was returning to the jumping ability and a feature I named Mighty Leaps. How might I do it with such a class in mind, and this was my idea (please let me know if this is at all the direction you are thinking!):
Mighty Leaps
Your extraordinary leaps are a sight to behold! You gain a distance you can add to your leaps equal to 20 times your level in this class. When you use your movement to jump, you can add any amount up to this bonus distance. Your bonus distance is reduced by the amount you choose to add. Your bonus distance resets when you finish a short or long rest.
I know the wording is clunky, but for example, if you were 10th level you would have a bonus 200 feet of jumping distance. You could use it all in one jump, requiring you to rest before you could use it again, or break it up as needed, say + 40 feet, then +100 feet, then +60 feet, at which point it would be spent.
You could change the base bonus value from 20 to whatever suited you. I had 50 at first, but thought that might be too much?
ANYONE who fights for a living knows being able to fight is WAAAAAAAAAAAY more important than being stronger or faster.
Your idea is still a be too linear. The way I would do it is flatly have features that progress with tier.
For example the Super Strength powers would be.
At level 1, your carrying capacity doubles.
At level 2, you add 10+level to your long lump and half that to high jump.
At level 4, your unarmed strike is 1d8, you can use larger weapons at now penalty, and all attacks to objects are crit
At level 6, you get proficiency to Str saving throws and advantage if on the ground.
At level 10, your carrying capacity quadruples.
At level 12, you add 50+ double level to your long lump and half that to high jump.
At level 14, your unarmed strike is 1d12 and shoves back level+prof feet,
At level 16 you have double prof to Strength checks and saving throws,, can reroll 1s and 2s, and can throw boulders like a giant
Haven't decided if you choose them off a list, if you must choose between Giant's Strength or Mighty Strength, or if you get a Clumsiness flaw