What would it look like to you for a player to "abuse" the Observant feat?
Trying to impose it on all sort of situations, insisting that it is applicable, and using all sentences of the rules that support that while consciously ignoring the parts that invalidate it. And whining that "they should have been so detect that because of observant."
I'm not really following your train of thought on this except a general notion that you have some sensitivity to players being effective at playing the game.
No, and I find the last part actually demeaning, so I would appreciate you not making that kind of comment. Moreover, "being effective at playing the game" is not necessarily the aim of the game anyway. Once more: "To play D&D,
and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice.
None of those things have any bearing on what’s best about the game."
And while I have nothing against players being effective, I have something about players bending the rules in order to be even more effective, even if it detracts from other players' fun.
I don't understand what you mean by passive Perception "invalidating" the exploration process. The player establishes they are keeping watch for monsters and traps while traveling the adventure location. (Or, alternatively, secret doors.)
Not alternatively all of this can be done concurrently according to the rules. Moreover, they don't have to be establishing that. Passive applies to tasks being done repeatedly, but also for people not specifically doing anything. For example, in the stealth rule: "When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score."
Which players who want to abuse perception will quote you to point out that
even when they are not searching for hidden creatures, their passive perception applies.
Because this is a task being performed repeatedly, passive checks apply, if there's a check at all. If they are in the position to notice the monster, then they might avoid surprise.
No, once more, they WILL avoid surprise, which again players wanting to abuse perception and passive one in particular will point out with: " If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side."
Notice that this is independent as to whether the creature on the opposing side is watching for monsters.
If they are in the position to notice the trap (usually front of marching order), then they might notice the trap. They can't do anything else during this time including tracking, foraging, navigating, mapping, or other tasks that are at least as distracting. And if they are in the front of the marching order, they may be at risk of being attacked more easily than other PCs.
Or a player will point out that there is no such thing in the rule as to say that people walking in front prevent one from observing ahead. And this is true, if you look at the RAW, there are no modifiers, nothing here (which caused one of our DMs to rule that you can as easily be noticed when stealthing invisible just in front of a winter wolf or 300 meters away).
I know how to take care of these at my table, but it does not prevent me from having difficulties with some DMs at some tables, or from having players cause trouble (although thankfully, we have very few of these, but the examples given in particular on the DDB forum are really instructive).
So let's say they notice the trap. Great! Now it's on to the rest of the exploration challenge - figuring it out (perhaps requiring an Intelligence (Investigation) check) and disarming it (perhaps requiring a Dexterity (Thieves' Tools) check). The exploration process, as you call it, begins at the detection or even before that at the establishing of the characters' ongoing tasks. It doesn't end there.
That is assuming that there is something to disarm, that it's even interesting to do so, etc.
Where then is the invalidation occurring? Is a trap only valid if the PCs set it off? What am I missing?
You are missing the fact that this character basically invalidates most other characters' ability to interface in a more normal way with the environment in an exploration mode, taking the fun out of it and/or forcing the DM to design challenges specifically for him or around him.
As I stated, I think the DM can rule either way here based on the particulars of the situation - sometimes the wolf can work together with the PC and other times not.
Exactly what I'm saying. I'm all for doing things in combat (which is, by the way, where the beastmaster is maybe slightly les powered than other archetypes), because then it makes sense, but I'm not for doing it in situations where it does not, as explained.
What I am interested in is figuring out where your objection is to this exactly. The rules certainly allow for working together, so there's no abuse there, particularly as the DM can just say (per the rules for Working Together) that the wolf doesn't lend advantage to the task.
Then it's me who is lost, since this is exactly what I'm saying.
And given that the game is based on imagination, there's plenty of ways to arrive at a reason for why it can help or why a particular PC's passive Perception is so high. I gave an example of natural selection as a potential reason to explain why a PC might be very perceptive, which you rejected. I guess it's easier to say it's "metagaming" and therefore "bad" and "abuse." Can you think of no other reason why it would make sense in the context of a world based on make believe?
It's not only a game based on make believe, it's also a world based on two other things, which are actually more important to me:
- First, it's a collaborative game, and killing pans of the game for other players is not my way of playing the game.
- Second, it's not only make believe, there are rules, and I don't have respect for players who on the one hand cites rules to his advantage and on the other hand forgets the limits of those rules when they inconvenience him. I'm not saying that it's the case for that particular player, but it looks a lot like it.
Moreover, I don't begrudge a player for wanting his character to be very perceptive, we've had some of these, what I don't see is the justification for reinforcing that even more with a bizarre explanation of a wolf actually benefiting from his perceptiveness to be even more perceptive.