D&D 5E Beast master wants to use pet to get +5 to passive perception

I think that at least it can be debated whether there is enough in-game logic for justifying using the specific mechanic.

It can be debated, sure.

But, hold off on that - first you may want to make sure we all agree that in-game logic should always be the primary justification for mechanical choice.

Remember that we are talking about a game that uses Hit Points - we often choose mechanics for ease of use or for gameplay results, rather than just in-game logic.

Also, "in-game logic" is frequently used as shorthand for, "how I think it works in the real world." That will tend to discount fantastic elements, as our real world lacks them - so beyond in-game logic, we can look to genre development and enforcement as good reasons for a mechanical choice.

Now, we have alt least four valid contributors to justifying use of the specific mechanic - in-game/real-world logic, ease of use, preferred gameplay results, and genre enforcement. And we can expect that different tables will find them to have different priorities for any given mechanical choice.
 

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I'm sorry, but this is quite a naive view. I've seen many, many instances of players bending and abusing the rules, even including nasty behaviour like threats or verbal violence on top of persisting ruleslawyering. Not every DM knows all the rules by heart, or are strong enough to resist a powerful ruleslawyer, or are actually willing to clash.

Yes, theoretically, in 5e (but it was way less the case in 3e for example, with the player-centricity and the complexity of rules), the DM has all the tools, but is he willing and able to use them, I don't think it's the case all the time and with all the tables. I'm looking in particular at all the people who are saying that they play RAW, where it's such a nebulous concept in 5e that it's easy to discuss for hours on interpretations.
It's not a naive view - it's the reality. A player abusing the rules is enabled by the DM. The players have no control over which rules are brought into play, full stop, in D&D 5e.

And I will accept that as the basis for discussion, while at the same time warning that the type of abuse exists, especially on what is (despite what you write below) by far the most valuable skill in the game and the one that is so critical for survival at some tables.

This is wrong, both RAW and RAI. For example in the RAW, the stealth rule that I have given to you show that it applies completely out of combat for hidden creatures, and it's therefore always on. As for RAI, here are the exact words from JC in the podcast on stealth: "It makes sense going back to passive perception. This is, as its name implies, passive. And it's considered to be always on, unless you're under the effect of a condition like the unconscious condition that says you're not aware of your surroundings that really the practical effect of that is basically your passive perception is shut off. Passive perception is on basically whenever you're conscious and aware."

And I agree with that, and that's the way I play it, just as with passive insight, which I use a lot in social situations (in particular to avoid the "is he lying ? I want to roll insight" annoyance).

As written above, your interpretation of passive is not inline with either the RAW and the RAI. Obviously, as a DM, I can and will certainly give disadvantage or even make it an automatic failure in certain circumstances, for example depending on environment (lots of noise, smoke, etc.) or players action, for example if they are completely absorbed in some task. But these are exceptions rather than the rule.

There are examples in the travelling rules, but note that these are already specific cases, as mentioned in all the campaigns that we have run in 5e, we have used these for just a couple of weeks when playing ToA, because in most of the cases, there is nothing to navigate, no map to draw, no tracks to follow and certainly no foraging, or there are NPCs able to do this (for example, in Avernus, the characters are travelling with their army, or in a huge Infernal War Machine with devil servants, etc.). Or we just gloss over the travel to focus on the story and on the nuggets of action.
Except that my reading of the rules does take into account what you quoted, while also taking into account all the other rules related to this that @Seramus posted. Your passive Perception applies to noticing hidden dangers but for those times when you're not keeping watch for hidden dangers. In combat, you are by default according to the rules. (JC's podcast was in the context of Stealth in combat, something a lot of people miss or ignore.) Outside of combat, that is not the case and the rules are clear on this and they apply to all scales of exploration through the setting (not just whatever you think "traveling" is limited to). The player must undertake keeping watch for hidden dangers to the exclusion of certain other actions, except for rangers in favored terrain. They must also be in the position to notice the hidden dangers. This represents trade-offs and risks that you are not taking into account, it seems, thereby making passive Perception more valuable than it is intended to be.

If I was in your game, I'd be pumping the heck out of Perception too! You're basically telling me, by way of how you're running the game, that I should absolutely do that. It would not be abuse for me to do it either. That's just responding to how your fantasy world works.

I want them to be interesting in particular in terms of suspense and danger, but also cleverness about thinking that they might be present, but optionally poking at them when none of the former elements exist reduces them to almost nothing.

No, with what the player is asking for, it's not "might", it's "will", and it therefore invalidates all the choices of other PCs, since that guy will one-man all these activities. By the way, that is the problem with optimisation, it widens the gap and shuts other people out of segments of the game. And yes, it's often about combat, but not only, I've seen it done quite a bit in the social pillar to shut other players out of discussions, but also like in this case in the exploration pillar.
As others have pointed out, it's a team game and that my team mate is better at a thing than me, this only benefits me. It doesn't hurt me at all, nor invalidates other things that I can do. This is a strange way of thinking in my view. It feels like there's actually some underlying objection that hasn't been revealed yet.

Coming back to that point, because it's actually very much bizarre that you prefer limiting your players' choices at start for their character than correctly applying the rules of the game as written ?

Honestly, if a class has perception as a class skill, or a background, there is already good reason. Moreover, as the reverse of the Stormwind Fallacy, it's such a simple trick to justify a skill by inventing background that it would certainly hamper no one at all.

Whereas, as a DM, I much prefer granting advantage or disadvantage (or even auto success/failure) depending on circumstances exactly as indicated by the rules, during play, including saying simply: "It's just a wolf, it's well trained, so if you ask him to stand watch, he will do so to the best of its abilities, but to the best of HIS abilities, NOT YOURS, although of course yours apply to, on their own. It cannot be a really coordinated effort as it's only an animal, but you will of benefit from noticing what the other one notices." End of story, can we please move on ?
Please show how any player choices are limited for characters in my game as you state above.

Further, I think we already agree that the wolf might sometimes grant advantage and sometimes might not. What I'm getting at is certain other comments you've made that seem to indicate the player's request is a form of abuse (or "metagaming" as you stated) and how you interpret the rules around Perception to make it overvalued. Showing how some DMs overvalue Perception may demonstrate where concerns about the wolf's advantage come from. And you're free to just stop responding to my posts if you don't want to discuss it.
 

That simply means, don't use the RAW in this case, or use another rule (like rules for lifting and dragging).
The rules for lifting and carrying are also RAW. There is not single correct ruling. The DM decides is the only ruling that is always correct. And the basis for the decision should be what makes the most narrative sense.
 

As the DM and the OP of this thread, I really don't care whether we consider this a player trying to "abuse" the system at all, I'm the DM so I'll deal with it just like I do anytime my players ask for something that's too much.

I'm mainly looking for mechanical thoughts around passive perception, the help action, and animal companions. Things like:

1) Is it possible for an animal companion to use the help action on perception?
2) Can the help action provide a bonus to passive perception?


Technically the 2nd question is more universal. Could a fellow party member give a +5 bonus to another players passive perception, assuming they aren't really doing anything else?
 

As the DM and the OP of this thread, I really don't care whether we consider this a player trying to "abuse" the system at all, I'm the DM so I'll deal with it just like I do anytime my players ask for something that's too much.

I'm mainly looking for mechanical thoughts around passive perception, the help action, and animal companions. Things like:

1) Is it possible for an animal companion to use the help action on perception?
2) Can the help action provide a bonus to passive perception?


Technically the 2nd question is more universal. Could a fellow party member give a +5 bonus to another players passive perception, assuming they aren't really doing anything else?
1. Yes, but Help action is combat, so effectively this is a bonus to the PC's Search action which is an ability check, not a passive check. This likely wouldn't come up much, but of course that depends on what sort of content you're presenting.

2. Yes, as above. If you're referring to Working Together (q.v.), I would say it can, depending on whether it actually is helpful, given the particulars of the situation (as outlined in the rules for Working Together). You'll have to decide when it's appropriate in a consistent manner.
 

Technically the 2nd question is more universal. Could a fellow party member give a +5 bonus to another players passive perception, assuming they aren't really doing anything else?
There's not a whole lot of reason to ask the rest of us because you're going to have people who don't like Passive Perception and don't use Passive Perception, and their responses and interpretations of the rules will reflect that. Likewise those who think PP works fine or even works well will see the rules and interpret the rules such that they work for how they think PP is meant to be used.

You aren't going to receive a single consensus on "Here is what the rules say"... everyone as we've already seen are going to claim RAW from whatever side they come from. So at the end of the day... if you think you are going to be okay with doing what you suggest... all you can really do is read what has been said and try to figure out if the potential stumbling blocks some people mention are going to be ones you and your player will probably hit based upon how you run your game.

You know your game better than any of us... so it's up to you to decide whether having a guard posted with a Passive Perception in the mid 20s is going to be an issue and/or ruin any standard encounters you like to run where the party gets jumped by surprise. If you like to jump the party, then the +5 to PP will ruin that option more often. If you don't... then it won't.
 

It's not a naive view - it's the reality. A player abusing the rules is enabled by the DM. The players have no control over which rules are brought into play, full stop, in D&D 5e.

It's naive, and the reality is that some players abuse some DMs, too many examples to count. Yes, ultimately, in a sense, the DM is responsible, but it does not mean that he is OK with that or that there is anything that he can do about it.

Except that my reading of the rules does take into account what you quoted, while also taking into account all the other rules related to this that @Seramus posted. Your passive Perception applies to noticing hidden dangers but for those times when you're not keeping watch for hidden dangers.

Prove it. Nothing in the rules says this.

In combat, you are by default according to the rules. (JC's podcast was in the context of Stealth in combat, something a lot of people miss or ignore.)

Once more, you are absolutely, totally incorrect. Have you even listened to it ? I have a transcript, of relatively bad quality because it's automatic, but even there is totally proves you wrong. For example: "This can happen in exploration style scenarios. It can happen. Even in social scenarios of people you know hiking out and in the Dukes, grandball, eavesdropping, or you know that kind of thing, and it can also happen in combat. So stealth is something that comes up a lot, and because of that it generates a lot of questions."

It's even right near the start, and it expands on the situation above, which are not combat at all, but mostly exploration.

Even more, the "always on" for passive perception is showing up on an example which it totally out of combat: "And you're not like screaming or shattering things and what not the stealthiest screamer around. Now we even say though, right in the stealth rule this is going back to this is a part of the game. Firmly in the DMS hands, we even say that the being out in the open part, the DM can ignore if the circumstances are right like you might be sneaking up on somebody who's watching, let's say some instals perform on street of water deep. And they might be so engrossed by the performance that even though it's broad daylight. There's no fog. And you're just walking right up behind the person. The DM might decide, well, you know your dexterity. Spell check was good enough, and this person is so distracted I'm going to let you do this right out in the open. Now the DM might decide though, okay, this guys distracted, so I'm going to let you just. I'm going to let you attempt this, but you might get a lousy roll. Which means maybe you bumped into somebody you tripped, you did something to give your position away, or even if you don't mind aside, maybe you didn't give your position away, but it just means you utterly failed to sneak up on this person. So again, this is a great example of the environment really plays a big role in the attentiveness of other people. It makes sense now going back to passive perception. This is, as its name implies, passive. And it's considered to be always on, unless you're under the effect of a condition like the unconscious condition that says you're not aware of your surroundings that really the practical effect of that is basically your passive perception is shut off. Passive perception is on basically whenever you're conscious and aware."

Just listen to the podcast, will you ? It will avoid you continuing to make the same mistakes again and again.

Outside of combat, that is not the case and the rules are clear on this and they apply to all scales of exploration through the setting (not just whatever you think "traveling" is limited to). The player must undertake keeping watch for hidden dangers to the exclusion of certain other actions, except for rangers in favored terrain.

No, they don't. Sorry. The section in the DMG about noticing other creatures makes no such distinction. There might be some specific cases where you want to limit things, but these are specific.

They must also be in the position to notice the hidden dangers. This represents trade-offs and risks that you are not taking into account, it seems, thereby making passive Perception more valuable than it is intended to be.

The rule is very simple: "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide that a threat can be noticed only by characters in a particular rank."

The DM MIGHT decide, it's just a suggestion and not even a rule, it does not even specify a rank. Like everything in 5e, it's at the DM"s appreciation. But please don't claim that you are running the game as described, for all the other reasons.

If I was in your game, I'd be pumping the heck out of Perception too! You're basically telling me, by way of how you're running the game, that I should absolutely do that. It would not be abuse for me to do it either. That's just responding to how your fantasy world works.

No, I'm responding as to how it's described not only in the rules, but in the RAI, in particular the podcast. You are the one actually twisting things around in your game by depriving your players of their rolls for purely arbitrary reasons, and I find it actually pretty funny that you disagree with me depriving just one character of an advantage on just one type of passive check.

As others have pointed out, it's a team game and that my team mate is better at a thing than me, this only benefits me. It doesn't hurt me at all, nor invalidates other things that I can do. This is a strange way of thinking in my view. It feels like there's actually some underlying objection that hasn't been revealed yet.

I'll drop this subject, since you are only repeating the same thing time and time again, and not reading a word of what I write.

Further, I think we already agree that the wolf might sometimes grant advantage and sometimes might not.

The Help action IN COMBAT is pretty specific, so yes, obviously there are ways to grant advantage on attacks, and this, by the way, is at least something for the poor underpowered ranger (sigh).

What I'm getting at is certain other comments you've made that seem to indicate the player's request is a form of abuse (or "metagaming" as you stated) and how you interpret the rules around Perception to make it overvalued. Showing how some DMs overvalue Perception may demonstrate where concerns about the wolf's advantage come from. And you're free to just stop responding to my posts if you don't want to discuss it.

And the problem is that I'm not overvalueing it, I'm applying the not only the rules, but also the RAI, which you do not. Passive Perception is ALWAYS on.

And I much prefer being clear with ONE character trying to squeeze technical advantage from the game than deprive all my players of chances to be aware, as the game implies. And in particular, unless I'm looking at a whole day of travel (and even then, actually), I'm not going to be nasty on the poor player who makes some notes now and then or who maps for the party and deprive him of his check. That's the surest way to make sure no one takes notes or maps.

Note also the way it's formulated in the PH: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger." Which is fine, I simply decide that, unless a task requires extreme concentration (and note that in particular even concentrating on a spell does not deprive someone of passive perception), they are also watching for danger.

Your solution, by the way, is actually way worse for the players, basically, you have decreed that everyone will always be surprised except the ranger. I certainly would not like to play in that campaign.
 

1) Is it possible for an animal companion to use the help action on perception?

It will depend on the circumstances. In general, I would say no, it's individual and if you are searching for something, it's probably more conscious and therefore more in the investigation domain anyway.

2) Can the help action provide a bonus to passive perception?

The help action is combat only, that lasts a few rounds so it's not repetitive, and the rules on stealth are fairly clear.

Note that for example, facing an invisible foe, two people might get back to back, and I would possibly give advantage to their checks (for example for noticing tracks appearing in the mud) because they are watching one direction only. But it's very dependent on the circumstances, if it's for noticing sound, for example, it would not help.
 

It's naive, and the reality is that some players abuse some DMs, too many examples to count. Yes, ultimately, in a sense, the DM is responsible, but it does not mean that he is OK with that or that there is anything that he can do about it.



Prove it. Nothing in the rules says this.



Once more, you are absolutely, totally incorrect. Have you even listened to it ? I have a transcript, of relatively bad quality because it's automatic, but even there is totally proves you wrong. For example: "This can happen in exploration style scenarios. It can happen. Even in social scenarios of people you know hiking out and in the Dukes, grandball, eavesdropping, or you know that kind of thing, and it can also happen in combat. So stealth is something that comes up a lot, and because of that it generates a lot of questions."

It's even right near the start, and it expands on the situation above, which are not combat at all, but mostly exploration.

Even more, the "always on" for passive perception is showing up on an example which it totally out of combat: "And you're not like screaming or shattering things and what not the stealthiest screamer around. Now we even say though, right in the stealth rule this is going back to this is a part of the game. Firmly in the DMS hands, we even say that the being out in the open part, the DM can ignore if the circumstances are right like you might be sneaking up on somebody who's watching, let's say some instals perform on street of water deep. And they might be so engrossed by the performance that even though it's broad daylight. There's no fog. And you're just walking right up behind the person. The DM might decide, well, you know your dexterity. Spell check was good enough, and this person is so distracted I'm going to let you do this right out in the open. Now the DM might decide though, okay, this guys distracted, so I'm going to let you just. I'm going to let you attempt this, but you might get a lousy roll. Which means maybe you bumped into somebody you tripped, you did something to give your position away, or even if you don't mind aside, maybe you didn't give your position away, but it just means you utterly failed to sneak up on this person. So again, this is a great example of the environment really plays a big role in the attentiveness of other people. It makes sense now going back to passive perception. This is, as its name implies, passive. And it's considered to be always on, unless you're under the effect of a condition like the unconscious condition that says you're not aware of your surroundings that really the practical effect of that is basically your passive perception is shut off. Passive perception is on basically whenever you're conscious and aware."

Just listen to the podcast, will you ? It will avoid you continuing to make the same mistakes again and again.



No, they don't. Sorry. The section in the DMG about noticing other creatures makes no such distinction. There might be some specific cases where you want to limit things, but these are specific.



The rule is very simple: "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat. The DM might decide that a threat can be noticed only by characters in a particular rank."

The DM MIGHT decide, it's just a suggestion and not even a rule, it does not even specify a rank. Like everything in 5e, it's at the DM"s appreciation. But please don't claim that you are running the game as described, for all the other reasons.



No, I'm responding as to how it's described not only in the rules, but in the RAI, in particular the podcast. You are the one actually twisting things around in your game by depriving your players of their rolls for purely arbitrary reasons, and I find it actually pretty funny that you disagree with me depriving just one character of an advantage on just one type of passive check.



I'll drop this subject, since you are only repeating the same thing time and time again, and not reading a word of what I write.



The Help action IN COMBAT is pretty specific, so yes, obviously there are ways to grant advantage on attacks, and this, by the way, is at least something for the poor underpowered ranger (sigh).



And the problem is that I'm not overvalueing it, I'm applying the not only the rules, but also the RAI, which you do not. Passive Perception is ALWAYS on.

And I much prefer being clear with ONE character trying to squeeze technical advantage from the game than deprive all my players of chances to be aware, as the game implies. And in particular, unless I'm looking at a whole day of travel (and even then, actually), I'm not going to be nasty on the poor player who makes some notes now and then or who maps for the party and deprive him of his check. That's the surest way to make sure no one takes notes or maps.

Note also the way it's formulated in the PH: "Characters who turn their attention to other tasks as the group travels are not focused on watching for danger." Which is fine, I simply decide that, unless a task requires extreme concentration (and note that in particular even concentrating on a spell does not deprive someone of passive perception), they are also watching for danger.
Condensing this down: Yes, passive Perception applies often as you say... until it doesn't. The rules carve out when it doesn't and those have been posted by @Seramus upthread. You seem to be ignoring this in play, so far as I can tell, and doing so means Perception is overvalued. If you're also not taking marching order and other context into effect, which the DM is empowered to do by the rules, you're further making Perception better than may be intended. In such a situation, I would fully expect every player to take Perception and Observant and ask to have a pet to grant advantage. This would not be abuse, but simply playing the game as you have presented it. But for your seeming social agreement around optimization, I'd be surprised if they didn't.

Your solution, by the way, is actually way worse for the players, basically, you have decreed that everyone will always be surprised except the ranger. I certainly would not like to play in that campaign.
In the context of how I run it, you're surprised if you put yourself in the position to be surprised and something tries to surprise you.

If a character is performing one of the listed travel tasks (which all have useful benefits in my game), they are automatically surprised if a stealthy monster comes calling. That is the risk they are taking if they turn their attention away from keeping watch for danger and, hopefully, the payoff is worth the risk. I have it where searching for secret doors while traveling the adventure location is at least as distracting as these other travel tasks since, as you point out, the DM can decide this.

It should be noted, however, that not every monster attempts to surprise the party. Per the rules governing surprise, the DM makes this determination. For my part, only monsters trained in Stealth and/or who have some kind of lore indicating a preference for ambushes will try. That's about a third of all monsters, I'm told, though that may not apply to all terrain types equally (e.g. Underdark monsters might be sneakier in general than desert monsters). The players will have to take this into account when making their meaningful decisions during play. It simply isn't enough to max out Perception and call it good because the DM rules that passive Perception is always on no matter what decisions you make.

As well, traps the party are approaching can only be noticed by the front rank of the marching order. So if you put the Observant character up front, they stand a good chance of finding those traps before the party runs afoul of them. However, that Observant character might not be the most heavily armored person in the party and attacks coming at the party from the front will tend to target them first. (People in the middle and back ranks have the benefit of cover!) So there's some risk there for the player to consider.

Now enter our ranger: They can do a travel task and keep watch at the same time in their favored terrain. Which is pretty neat.

What this means is that, in my game, Perception is useful, but it's not an auto-win button. You need to do things in the game to put it to use and that will come at the cost of not doing other things and additional risks. This is fully within the rules and eliminates the problem a lot of people seem to have with Perception being overvalued.
 

Condensing this down: Yes, passive Perception applies often as you say... until it doesn't.

According to JC, it's always on, which is more than often, but I will grant that this is an exception-based system, so there will be exception, therefore rare, and therefore not a reason to make general changes.

The rules carve out when it doesn't and those have been posted by @Seramus upthread.

Once more, no, they don't. You insist on reading them in a specific way, but I have shown you that they say nothing of the kind. I have demonstrated this to you, and once more, you choose to ignore it. Simply read the rules and see that it's not because you are mapping now and then that you lose your passive perception. Nothing says this. Otherwise, once more, prove it, but I remind you that, so far, you have been wrong 100% of the time on rule interpretation and on the RAI.

You seem to be ignoring this in play, so far as I can tell, and doing so means Perception is overvalued.

I am ignoring this because not only as these rare cases and exceptions, but on top of it, your reading of the rule is flawed. So yes, I am ignoring an improper evaluation of the the value of perception.

If you're also not taking marching order and other context into effect, which the DM is empowered to do by the rules, you're further making Perception better than may be intended. In such a situation, I would fully expect every player to take Perception and Observant and ask to have a pet to grant advantage. This would not be abuse, but simply playing the game as you have presented it. But for your seeming social agreement around optimization, I'd be surprised if they didn't.

They don't because even with the value of perception described by the rules, it's not that critical in the type of adventures that we run. A clever player will not be surprised just because his perception is low, because he will get advantage or even automatic success for immersing himself in the world, anticipating what is going to happen in the world and taking the appropriate (counter)measures.

In the context of how I run it, you're surprised if you put yourself in the position to be surprised and something tries to surprise you.

And sometimes, you will be surprised because some adversaries are good at that.

If a character is performing one of the listed travel tasks (which all have useful benefits in my game), they are automatically surprised if a stealthy monster comes calling.

No. Once more, this is not the way the section reads. You absolutely want it to read that way, but please give me the sentence that says that if one is doing a bit of mapping along the way, he forsakes all rights to passive perception. It simply does not exist.

That is the risk they are taking if they turn their attention away from keeping watch for danger and, hopefully, the payoff is worth the risk. I have it where searching for secret doors while traveling the adventure location is at least as distracting as these other travel tasks since, as you point out, the DM can decide this.

And once more, you are confusing deliberate searching (which for me is more investigation) with simple passive perception.

It should be noted, however, that not every monster attempts to surprise the party. Per the rules governing surprise, the DM makes this determination. For my part, only monsters trained in Stealth and/or who have some kind of lore indicating a preference for ambushes will try.

You do what you want in your campaigns, I will roleplay the monsters in my campaign the way I want. Unless a monster is extremely stupid, achieving surprise is actually the base technique in most of the animal kingdom. I have even personally tried (and succeeded) in achieving surprise while wearing full scale armor at night, just needed to prevent some banging between my hauberk and my leg armor. Some might be more successful than others, but once more, you are reading the section on surprise wrong. It's a dangerous world out there, and by default, even more than being trained in perception, creatures will try to be quiet unless they are very stupid, and the surprise rules reflect this. By default, surprise is checked as perception vs. stealth in EVERY combat. In some combats, obviously, there will be auto-success and failure, but it's not optional.

COMBAT STEP-BY-STEP
1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.

That's about a third of all monsters, I'm told, though that may not apply to all terrain types equally (e.g. Underdark monsters might be sneakier in general than desert monsters). The players will have to take this into account when making their meaningful decisions during play. It simply isn't enough to max out Perception and call it good because the DM rules that passive Perception is always on no matter what decisions you make.

I never said that, actually. I just said that it's always on. After that, of course, nothing prevents you from being clever.

As well, traps the party are approaching can only be noticed by the front rank of the marching order.

Once more, where is the rule on this. I'm sorry, but as usual, you are interpreting things, and that is just totally inappropriate. SOME traps, in SOME circumstances, might only be noticed by the characters in front, but that is a purely local ruling from the DM based on circumstances. It's not a rule. And when people are 5 feet apart, it certainly, on average, gives enough visibility for people to notice things in front, and even more to the side or up. Once more, the advice is only "The DM might decide that a threat can be noticed only by characters in a particular rank." It's not even the front rank, and the general rule just says "Use the passive Wisdom (Perception) scores of the characters to determine whether anyone in the group notices a hidden threat.". So once, more, it's always on, for everyone unless the DM makes a specific ruling. And although you seem to absolutely want to have these restrictions in your campaign:
  1. Don't tell anyone that they're not playing by the rules if they don't.
  2. Don't tell anyone that they are doing things wrong if they dont't.
Neither is justified, and it starts smelling a bit too much of badwrongfun.

So if you put the Observant character up front, they stand a good chance of finding those traps before the party runs afoul of them. However, that Observant character might not be the most heavily armored person in the party and attacks coming at the party from the front will tend to target them first. (People in the middle and back ranks have the benefit of cover!) So there's some risk there for the player to consider.

Don't worry, most players are not stupid, and they are able to make such judgment calls, including sending scouts, having someone up ahead which is probably not the most armoured for stealth purpose, etc.

And also, despite what you might think, in a dangerous environment, people don't just walk there with their head in the cloud, or reading a book, or writing in it. Even the mapper will only do that in secure locations, for example.

Now, for long overland exploration, as mentioned, we have used the rules for hexcrawling, resource gathering, mapping, etc. But once more, these have been used ONCE in what, 8 years of campaigning 2 campaigns in parallel. So it's hardly a common case.

Now enter our ranger: They can do a travel task and keep watch at the same time in their favored terrain. Which is pretty neat.

And I thought they were underpowered, now I'm reassured. :p

What this means is that, in my game, Perception is useful, but it's not an auto-win button.

Never said it was, but for me it's way easier to control the fact that bonuses stay within a reasonable range, especially in 5e because of bounded accuracy. That way, people who have it have an edge, but it's NOT an autowin button. Whereas allowing the use of a wolf to get a constant +5 on top of observant IS an autowin button, and that causes problems.

You need to do things in the game to put it to use and that will come at the cost of not doing other things and additional risks. This is fully within the rules and eliminates the problem a lot of people seem to have with Perception being overvalued.

And I find your solution useless, as my expectation is that characters are seasoned adventurers and not idiots, who would not walk down a dungeon corridor doing anything else than being aware of danger and taking precautions. And probably being generally stealthy too. I have done hundreds of LARPs, and I can tell you that unless you're relaxing in a tavern, your passive perception is always on, and you are always trying to be stealthy. Whether you succeed or not depends on your actual capabilities, but it's always better than not being careful, which only idiots do.

And once more supposing that characters are idiots and that they would be doing activities that would prevent them from noticing threats as best as they can in a dangerous situation is not only derogatory for the players, but it's also extremely biased towards certain profiles. That's not my preferred way of running campaigns.
 

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