Crimson Longinus
Legend
They're not. The pact is vague and usually useless fluff. They both gain supernatural power from connection to a magical being. The exact nature of that connection doesn't need to be rigidly defined to a degree that it results a full separate class.And I'm still gonna argue against that point. Warlock and Sorcerer being mechanically similar was the mistake, the thematic ideas of what they represent are so far-flung from each other they shouldn't even be vaguely recognisable as one another.
Yeah, those don't need to be different.Merging them into one just erodes away a case for future expression and flavour, because your concept for "I am born of celestials and can call on my bloodline, sprouting forth wings and going full on DO NOT FEAR" also has to fit "I made a deal with a celestial and can fire a few thematic spells as a consequence" so you lose the impact in needing to make it generic.
Probably. Currently the mechanics of sorcerer and warlock are wrong way around. If they are to be separate classes, the mechanics should be swapped! Sorcerer, as inherently magical being should have rapidly recharging magic and always on magical effects (like those wings you mention would make a perfect sense as an invocation) and Warlock as a person who has acquired magical cheat codes should be the one who can make their spells to do things that they're not normally meant to do!But, of course, this drags us back to "Dropping Playtest Sorcerer was a mistake"