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D&D 5E Truly Understanding the Martials & Casters discussion (+)

Yes.

The Number 1 issue on fighter is no one can get a consensus on what fighters should get after level 11.

The only reason why it isn't a riotous debate is because people don't get that high or avoid it because of the reputation of the second half.
Of course people will not perfectly agree what to do. But doing nothing to classes people have issues with and writing bunch of completely separate classes is still a terrible solution. Like if because we cannot agree on how to improve D&D, WotC decided that the solution actually is to leave D&D to be and write a completely separate game to address the issues. It would not be a sensible use of their time and resources.
 

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Was with you until the very last sentence..which is false..and you know it.
Agree. I see a broad consensus about increasing out of combat utility for Fighters. There's much less consensus about increasing in combat ability (though I think their a few fairly minor but popular ideas).

But really the issue is that some desire to push mythic/superhero/supernatural fighters and refuse to be happy with any changes that don't push the game in that direction.
 

which is false..and you know it
No, it isn't. This is at least the second thread to reach over 1000 posts on this topic in the last couple weeks.

And no, people do not agree, and some people still don't think their is an issue.

So, you are wrong. My statement was completely correct--and if you don't know that, you are only fooling yourself.

As to it being an example of the behavior you described, it isn't. It is what is in fact happening. Yes, some people are doing things (like myself in case you missed the threads I've done on this sort of thing...) to try to bring about a resolution/compromise of some sort. But a lot of people seem content with arguing this over and over and over.

Actually, there seems to be widespread agreement that non casters, particularly fighters, can use some support in the non-combat pillars of the game.
And over 40% who agree there isn't an issue.

Exactly the nature of that support hasn't been ironed out, but there have been plenty of suggestions and even agreement.
And plenty of disagreement as well. You might have found some people who agree with one idea or other, but others haven't or have simply dropped out of it altogether.

And frankly, I have yet to see many other people working to find a balance and offer something, anything to help with the issue.
 

No, it isn't. This is at least the second thread to reach over 1000 posts on this topic in the last couple weeks.

And no, people do not agree, and some people still don't think their is an issue.

So, you are wrong. My statement was completely correct--and if you don't know that, you are only fooling yourself.

As to it being an example of the behavior you described, it isn't. It is what is in fact happening. Yes, some people are doing things (like myself in case you missed the threads I've done on this sort of thing...) to try to bring about a resolution/compromise of some sort. But a lot of people seem content with arguing this over and over and over.


And over 40% who agree there isn't an issue.


And plenty of disagreement as well. You might have found some people who agree with one idea or other, but others haven't or have simply dropped out of it altogether.

And frankly, I have yet to see many other people working to find a balance and offer something, anything to help with the issue.

This is a 5e forum, and the people frequenting it, for the most part really like 5e. So to have even 60% (your number, seems higher on casual reading) even admit that more can and should be done? That's a big step. More than you often see, even.
 

Of course people will not perfectly agree what to do. But doing nothing to classes people have issues with and writing bunch of completely separate classes is still a terrible solution. Like if because we cannot agree on how to improve D&D, WotC decided that the solution actually is to leave D&D to be and write a completely separate game to address the issues. It would not be a sensible use of their time and resources.
Of course it's not the best solution.

My point is a new class or two solves the problem with the least disagreement.
 

Absolutely. As shown by this very thread. Asisreo would prefer, as far as I can tell, to change absolutely nothing, or as little as humanly possible, about the Fighter class. And whether or not that actually is their position, many others definitely have expressed that exact view on this forum over the years. The "no! Add no flavor or extra bells and whistles! The Fighter being a blank slate and slightly less flavorful than plain oatmeal is it's greatest strength!" crowd, the ones who continually advocate against even the smallest changes and may even grumble about the existence of things like the Eldritch Knight in the first place.


Then, frankly, you haven't been paying attention to the conversations about it for the past...ooh, 15 years at least? This was a huge part of the 4e edition war, for example. All the talk about Fighters shooting lightning bolts out of inappropriate orifices and such.
Yes, people had a lot of issues with 4e, but the whole structure of that game was so different that I would be somewhat careful about extrapolating a particularly direct connection to the current conversation. In 4e a lot of mechanics were very gamey and meta, and there indeed was not much mechanical differentiation between magical and non-magical powers. Those are things I would avoid, but I don't think any of that would make much sense in 5e design paradigm anyway, so they're unlikely to come up, unless one intentionally tries to mimic 4e structures.

The thing is, yes, most folks probably would be cool with superheroic high-level fighters. But most folks aren't super upset about not having them either; martial superheroics has broad appeal, but that support is weak, few are willing to go up to bat for it. Sort of like how decriminalization of marijuana has broad support in the US, but few voters (and fewer politicians) care enough about it for or against to make it a key issue at the polls, leading to the ridiculous nebulous schism where several states are openly violating federal law but the federal government looks the other way. Except that in this case, the vocal groups mostly do oppose it and will loudly and proudly fight against it--even to the point of claiming that the silent majority supports them.
Sure. And ultimately WoTC has to assess whether any change would alienate more people than it would attract. And this is an edition that a lot of people like, so there are no huge issues. But as complaints about the edition go, the lacking usefulness of martials at higher levels is pretty common, so it would make some sense to address it some way. And I also have hard time imagining that giving fighter classes and subclasses couple of new class features past level ten would cause a mass exodus of players, especially if you generally wouldn't go wilder than low-tier supers such as Captain America.

Like consider the Champion, that is generally seen as a dud. But it is a fine concept: "The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows."

This would be a excellent starting point to have a fighter that seeks physical perfection, and at high levels achieves superheroic athletic capabilities, allowing mimicking mythical heroes such as Heracles or Samson. And it already has features that lean into that direction, they're just underwhelming and do not really fulfil the fantasy. So just boost it an make it work!

I really, really, REALLY don't think "give the Fighter meaningful contributions outside of combat, even if they aren't necessarily flashy or major," is such a "super specific and niche desire." And I have refrained from setting narrowly specific mechanical goals, speaking instead in generalities and (paraphrasing myself) "this has the concept, but would need to be translated to 5e properly" examples, specifically in order to avoid being "super specific and niche."

Yes, that is not a niche desire, it is very reasonable and common desire. Abandoning fighter and designing a parallel mythic fighter class so that one can play the illogical concept of level one Heracles however is niche.

The Rogue is...okay. I'd prefer it had more, but it's okay. Bringing the Fighter into a similar ballpark, but not quite as major or focused, would help a lot. Tweaking them both up (e.g. bringing the Fighter up to where the Rogue is now and bringing the Rogue up a bit further) would be decent. I do not have the brain or the energy to give design examples at present. But there are paths forward that can be flavorful, open to a variety of interpretations, and not particularly complex.
Yes, I fully agree.

And honestly? A big part of the problem is that there are two opposition parties that get along just fine with one another but have mutually incompatible demands of anyone who wants change (assuming they're even willing to permit change at all). You have the (presumed) Asisreo-like group that wants the Fighter to remain pretty much exactly how it is, and will accept no changes to its features or contents, that's their line in the sand. And then we have those like you, the hyper reductionists, who are often opposed to having even as many classes as we already have let alone any new ones; their deal breaker is that nothing, zip zero nada, may be added in terms of new classes.

So...those of us who want change can't ask for the Fighter to get new features because the former group opposes any changes to the Fighter class: "go make a new class and leave my beloved Fighter alone!" And we can't ask for a new class to do the job because the latter group opposes the introduction of any new classes whatsoever: "We already have classes for that, just fix them so they do the job and leave the already over loaded archetypes alone!" At which point we must now content ourselves with no change within and no change without, the only thing that can please all opposition...by denying us literally any of the things we want. Funny how that works that way...and how people get confused at the level of emotion that arises in conversations like this.
First of, if I were 'hyper reductionist' I would advocating having only three or four classes in total. But yes, I generally oppose adding classes, especially if the archetypes desired are so close that they can easily achieved via some tweaking and subclasses as is the case here.

And I'd also point out that adding new classes and their several associated subclasses is massively more work than tweaking the existing classes. It is highly unlikely to going to happen, and advocating for it is a distraction for the actual matter of improving the martials we have. I also think that 'no chances whatsoever' brigade is not actually particularly big, and most of them would actually accept minor tweaking.
 
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No, it isn't. This is at least the second thread to reach over 1000 posts on this topic in the last couple weeks.

And no, people do not agree, and some people still don't think their is an issue.
Not everyone has to think something is an issue to be okay with change in that direction. Polls and their wording are very fickle like that.
So, you are wrong. My statement was completely correct--and if you don't know that, you are only fooling yourself.
Repeating you are wrong and I'm correct isn't going to do anything for a discussion. Going further and telling them they are fooling themselves is outright dismissive and dismissiveness never steers conversations in productive directions. We all can disagree without this kind of rhetoric.

As to it being an example of the behavior you described, it isn't. It is what is in fact happening. Yes, some people are doing things (like myself in case you missed the threads I've done on this sort of thing...) to try to bring about a resolution/compromise of some sort. But a lot of people seem content with arguing this over and over and over.
Those arguments do seem to be ironing out the fundamental differences.

And frankly, I have yet to see many other people working to find a balance and offer something, anything to help with the issue.
I see most others are doing that. That some still disagree with their proposed balance and ideas doesn't mean that this isn't happening.
 

Glad we agree on that! So let's go for the best solution instead!


I strongly disagree. It doesn't solve the problem, and disagree that it is a good idea at all.
I agree a separate class where campaigns are then either going to feature the regular fighter or the mythic fighter class but not both due to power level discrepancies doesn't make much design sense.

Unlike you I have no problem with additional classes, but not classes whose goal is to represent similar concepts at radically different power levels.
 

This is a 5e forum, and the people frequenting it, for the most part really like 5e. So to have even 60% (your number, seems higher on casual reading) even admit that more can and should be done?
Well, all I have is the results of my poll:


Where over 40% think it is fine and nothing needs to be done. Now, this mostly addresses the issue between fighter/wizard, and not just the utility of the fighter, itself, but several of the "other" responses were about utility.

That's a big step. More than you often see, even.
Yes, it IS a big step, but that step doesn't seem to be getting us anywhere fast... which personally I find a bit frustrating since you still have people saying "Meh, no issue, and I don't want your stuff in my game." (Thankfully, most of those responses are falling by the way side, finally.)

Not everyone has to think something is an issue to be okay with change in that direction. Polls and their wording are very fickle like that.
Sure, we do the best with the information we can get. Of course not everyone has to think there is an issue, but some have voiced that certain changes in the direction many are clamoring for would discourage them from D&D (or at least any new products/ editions).

Repeating you are wrong and I'm correct isn't going to do anything for a discussion. Going further and telling them they are fooling themselves is outright dismissive and dismissiveness never steers conversations in productive directions. We all can disagree without this kind of rhetoric.
I fight fire with fire. If the person says I am wrong, I am going to show them they are incorrect and if they do continue to ignore the facts, I can't help them.

Those arguments do seem to be ironing out the fundamental differences.
Really? I haven't seen much of that TBH. Perhaps very recently there as been more heading in that direction, but considering some of the responses we are still getting, I am not as certain. Thankfully, as I noted above, many naysayers have been dropping out of the conversations at this point.

I see most others are doing that. That some still disagree with their proposed balance and ideas doesn't mean that this isn't happening.
YMMV, of course, and perhaps you are more optimistic than I am at this point? But I still don't see much improvement, personally.
 

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