Dire Bare
Legend
Yeah, I guess it was near-future when first released, but is now alternate history. I feel old.I hear what you’re saying, kinda. But T2K is now squarely (and explicitly, in the new edition) an alt-history story set in the past.
I get the escapism bit, though I also kinda feel like T2K is never going to be that sort of escapism. It’s not a power fantasy. It’s something harder-edged. In that same vein, some of the best movies, novels and TV shows explore harsh realities that are 100 percent current. When the pandemic first hit the movie Contagion shot to the top of streaming charts. Narratives in other mediums can let you work though the fear and anxiety, head on. Can RPGs do the same? I think so, but maybe I’m in the minority.
I’m not saying anyone should ever play anything they don’t want to, of course. It just makes me wonder what they think T2K is all about. It’s not a game where you wander around feeding on the pain of refugees or war casualties. In most campaigns I’d bet the PCs either immediately or eventually try to help.
I do feel like you are missing the point. It's not about how YOU view the game, its about how OTHERS do. It's a fine game, to be sure . . . but for SOME, playing modern day warfare gaming during modern day warfare reality isn't appealing. YMMV, of course.
Ukraine is getting a lot of attention right now, of course. But there is always something horrible happening somewhere that doesn't get the same level of media coverage and world attention. It's one of the reasons T2K doesn't appeal to me at all . . . it's too close to reality, and I prefer escapism in my gaming. For those who can separate their T2K gaming from their feelings about real-world warfare . . . more power to you!