Lanefan
Victoria Rules
I disagree, from experience.The game would need to be able to handle disparate levels of stats well, and D&D never has.
In general (and I've run the numbers on this using a rather large sample size of characters from our games) we've found that a) our games tend to have a generally similar degree of lethality and b) while starting stats make some difference to a character's expected lifespan that difference on average isn't nearly as great as one might expect.
Then again, luck plays a bigger role in our games (beyond just stat-rolling) than the modern standard would tend to accept; and luck can be a great equalizer - which is one of the reasons I like it.
