overgeeked
Open-World Sandbox
Weird. I never thought if DCC as a parody.And in that, we all must admit, it does an admirable job.
Exactly so.The bolded bit points right at something that's changed over the decades: in older times, players didn't necessarily go in with a pre-formed character concept before rolling any dice. Instead, they waited until a) they saw what the dice gave them to work with, then b) they saw in play the general tone of the party and-or campaign and came up with a character and-or personality that would either fit in (or not, sometimes), and then c) they saw what ongoing play did to that character and allowed/expected those experiences to shape its development.
Well, it sells. That’s all that matters.It's a big change in player-side philosophy: where it was once "I'll make the best of what the game gives me and see how it goes" it's now much more "I insist that the game give me what I want, right now". That the designers keep catering further to this with each passing edition is unfathomable, as doing so just encourages a type of thinking that IMO doesn't need any encouragement whatsoever.