D&D 5E Ashardalon Stride + Haste

auburn2

Adventurer
I have a bladesinger with a Shield Guardian.

Thinking about using Haste (cast by the shield Guardian) plus Ashardalon's Stride upcast at 4th level (cast by bladesinger).

My understanding here is the Shield Guardian is the one concentrating on Haste so the bladesinger can concentrate on something else. I think this would give me a move of 130 (30+10bladesong+25Ashardalon's stride=65 doubled for Haste) and deal 2d6 to every enemy I walk past. I could also take dash as my haste action to add 65 for 195 while still doing a full action.

Is this a correct reading of this?

Would you allow it as a DM?
 

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DND_Reborn

The High Aldwin
It is a lot, using the only stored spell of the guardian, plus a decent upcast spell slot, for minimal damage (7 points per target isn't much unless it is a lot of low CR creatures).

Now, the damage is potentially every round, provided you keep moving, but both you and the guardian need to maintain concentration.

But, sure I would allow it--it is strong but not really broken IMO.
 

Dausuul

Legend
I have a bladesinger with a Shield Guardian.

Thinking about using Haste (cast by the shield Guardian) plus Ashardalon's Stride upcast at 4th level (cast by bladesinger).

My understanding here is the Shield Guardian is the one concentrating on Haste so the bladesinger can concentrate on something else. I think this would give me a move of 130 (30+10bladesong+25Ashardalon's stride=65 doubled for Haste) and deal 2d6 to every enemy I walk past. I could also take dash as my haste action to add 65 for 195 while still doing a full action.

Is this a correct reading of this?

Would you allow it as a DM?
I believe it is the correct reading, and yes, I would allow it. The expenditure of resources is considerable (a 3rd-level stored spell and a 4th-level slot); the effect is 2d6 damage per round to each enemy on the battlefield, and what amounts to a free teleport plus extra attack each round.

That's quite good; but keep in mind that for the same resources, you could simply lob a fireball and have the guardian do likewise, hammering your foes with 17d6 damage in a single round. There are pros and cons to each. The Ashardalon combo might be better if your enemies are very spread out, or mixed up with the party, or if the guardian's initiative doesn't line up well for a double-punch fireball... but I think I would usually try for the double-punch. 5E heavily favors the alpha strike.

(Also remember that the guardian takes half the damage dealt to you any time it's within 60 feet; so an enemy can hit you to force a concentration save on both spells. And if the guardian blows its save, you lose your next turn.)
 



Lyxen

Great Old One
I think this would give me a move of 130 (30+10bladesong+25Ashardalon's stride=65 doubled for Haste)

This is the only part that bothers me a bit, why is the overall speed doubled ? It could be read that the basic speed is doubled, then the additions added. Why should the additions come first and the doubling last ? Why would haste affect other spell / capabilities ? Speed could actually by 95 "only".

Note that I don't have any confirmation here one way or another, maybe it was in a "Sage Advice somewhere ?
 

This is the only part that bothers me a bit, why is the overall speed doubled ? It could be read that the basic speed is doubled, then the additions added. Why should the additions come first and the doubling last ? Why would haste affect other spell / capabilities ? Speed could actually by 95 "only".

Note that I don't have any confirmation here one way or another, maybe it was in a "Sage Advice somewhere ?
I think the situation is the other way around. Why would it NOT double the speed including the spell buff. Haste doesn't say do not include magical additions to speed. It says double the target's speed.
 

Lyxen

Great Old One
I think the situation is the other way around. Why would it NOT double the speed including the spell buff.

Why ? Why would Haste affect a buff ? It affects a target, not buffs.

Haste doesn't say do not include magical additions to speed. It says double the target's speed.

And the other spells do not say that what they add is doubled by any effect, it just adds to the speed. Haste doubles the speed, fine, and the others simply add to it.
 

ECMO3

Hero
I think its pretty straight forward. Haste states the target's speed is doubled. In the example provided the target's speed is 65, so that is what is doubled. It does not say it gives you additional movement or doubles base speed or adds speed, it says it doubles the target's [current] speed.

To turn this around - if a normal target with a base 30 foot move was suffering from 5 levels of exhaustion his speed is 0, casting Haste does not make it 30, it is still 0. Casting haste on the same person with 2 levels of exhasution (speed 15), Haste would make that 30, not 45.

I will add that you are talking about using two magic spells to move 130 ft in 6 seconds. That is not actually very fast in the sceme of things. It is nowhere near what a word-class sprinter will do, most NFL athletes can move substantially faster than that, typically doing 120ft in under 5 seconds.
 
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Lyxen

Great Old One
I think its pretty straight forward. Haste states the target's speed is doubled. In the example provided the target's speed is 65, so that is what is doubled. It does not say it gives you additional movement or doubles base speed or adds speed, it says it doubles the target's [current] speed.

Nope, you are obviously adding the "current" above. The reasoning works exactly the same way with the other option: the bladesinger has a speed of 30, so it's doubled by the haste. After that, bladsinging adds 10 feet to that speed and Ashardalon's Stride adds 25 feet to that speed. You have exactly zero ground to support that one is done before the other. On the other hand, spells and powers affect a creature, not its buffs.

It's purely a DM's call (unless you point out a rule that shows the contrary), and as a DM, I would not allow haste to double the speed of the buffs, that's all.

I will add that you are talking about using two magic spells to move at about the same distance in 6 seconds as an olympic sprinter, so while that is fast it is not out of this world fast or physics defying fast, despite being "magic".

I am just discussing rules, not realism or verisimilitude.
 

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